Ninjadoodle's Recent Forum Activity

  • Problem Description

    Sound FX won't mute unless they are in the music folder.

    Attach a Capx

    https://www.dropbox.com/s/8eddckybwzb9v ... .capx?dl=0

    Description of Capx

    Demonstrates the sfx not muting unless they are put in the music folder.

    Steps to Reproduce Bug

    • Step 1 Click on start to go to the next screen (black bg) and click on the settings icon in the top right corner.
    • Step 2 Clicking the sfx button should mute the sfx, but it doesn't.

    Observed Result

    Sound effects don't mute.

    Expected Result

    Sound effects should mute.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 10 Home

    Construct 2 Version ID

    beta r217

  • Hi guys

    Could somebody please point me to a tutorial or thread on how to make SFX and MUSIC toggle buttons.

    I know how to make a mute sound button, but I want to be able to mute SFX and MUSIC separately.

    I've searched everywhere, as I keep having problems with my implementation.

    If anybody could help, that would be awesome!

    Thank you very much in advance!

  • Hi guys

    I seem to have a strange problem. I've made some mute - music & sfx buttons.

    The buttons work perfectly for music (in the music folder), but they dont work for sound fx inside the sounds folder.

    If I put the SoundFx inside the music folder, the mute buttons work.

    I really need to preload the sounds, so can't keep them inside the music folder.

    If anybody could help, that would be awesome!

    Thank you in advance!

  • Hi guys

    Just wondering if anybody has managed to get a C2 game working with iCade?

    If so, do you have any tips on how to achieve this?

    Thanks heaps in advance!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • RamPackWobble

    Thanks heaps for the example, It does exactly what I need (but I would have never figured that out lol).

  • Hi Ratmaster

    Thank you for the reply! Just before I checked this thread, I used this exact workaround

    Thank you again, I really appreciate the help!

  • Thank you for your reply

    I can't seem to figure out how to check an instance variables animation, all on one line.

    Right now I have -> If Lightswitch and it's Name = 1 then ( this is all I can do one 1 line )

    But what I need to have is ..

    If Lighswitch with Name = 1 is playing Animation 1 then ...

    I can only seem to get 2 conditions on per line

    Basically, this is what I need ...

    If Lighswitch with Instance Variable Name = 1, is playing Animation 1 AND

    If Lighswitch with Instance Variable Name = 2, is playing Animation 2 AND

    If Lighswitch with Instance Variable Name = 3, is playing Animation 1 AND

    If Lighswitch with Instance Variable Name = 4, is playing Animation 2 THEN ...

    I'm not sure however, if this is possible?

  • Hi guys

    I am trying to do something really simple but can't figure out how to use the code.

    Basically I have 3 switches - each with an instance variable "name"

    the names are 1, 2, 3

    Im trying to code ...

    If object lightswitch with instance variable "name" 1 is on Animation 2 AND

    If object lightswitch with instance variable "name" 2 is on Animation 1 AND

    If object lightswitch with instance variable "name" 3 is on Animation 2 Do Something

    If Anybody could help, that would be awesome!

    Thank you in advance!

  • Thanks again guys! I appreciate the help

    Ashley - If you read this by any chance, I really do think that 'between scene' loader with a progress bar, would be a worthwhile feature.

    Thank you!

  • Hi thanks for the link. From my understanding tho ... this is only for the 'first load', not between scenes.

    Please let me know if I'm wrong here.

    thank you!

  • Hi Guys

    I've searched the forum and can't seem to find a good answer for this.

    I know I can make a fake loading screen, which shows between scenes, but is there a way to have a loading bar (with progress).

    When you're entering a scene with lots of new graphics, C2 seems to pause for a couple of seconds before changing scene.

    This makes the game look frozen / unprofessional.

    Any tips on avoiding this and /or adding a 'between scene loader'?

    Would the C2 staff be able to add something like this?

    Thank you in advance!

  • Hi

    You can't please everyone

    Just like the line in Wayne's World ... "Led Zeppelin didn't write songs that everybody liked, they left it to the Beatles."

    I reckon, keep making what you love and stay true to yourself, it's obviously working for you!

Ninjadoodle's avatar

Ninjadoodle

Early Adopter

Member since 16 Aug, 2012

Twitter
Ninjadoodle has 3 followers

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

15/44
How to earn trophies