dop2000's Recent Forum Activity

  • There is quite a lot of information in the internet about this error. The common cause appears to be a broken image format, or a broken image URL.

    A few posts on this forum suggest that there may be an issue with loading-logo.png file. Make sure it exists in your project, is in the correct folder, try replacing it with a different image.

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  • You can't create a Timer event with any tag. I guess you can loop through all possible hour:minute combinations, but this will be a very bad and slow solution.

    So you need to think of something else. If only one timer can be active at a time, store its start time in an instance variables. If you need multiple timers running, maybe create a timer queue with an array.

  • Construct requires at least 1 instance of every object to be added to any layout (in the editor). This instance is used as a reference when you are creating new instances of the same object with events. For example, if you set angle=30 to that instance, all new instances will be created with angle=30 degrees.

    If there is no "reference" instance, then Construct doesn't know how to create new instances. That's why your project doesn't work when you delete the sprite from the layout - it simply stops with an error (if you open browser console, you'll see it).

    You don't need to add that reference instance to your main game layout. A common approach is to create an unused layout called "Assets" and keep all such instances there.

    If I add an event to destroy that very first instance, it seems even not to create the other instances.

    It works if you do it like this:

  • I don't understand you.. You want to disable teleports completely after they have been used? Then you should set Active=True for all teleports on start, and after teleport is used set its Active=false. Also add another condition after event #59 checking if Active equals true.

  • Have you tried selecting File -> New -> and choosing any of the shooter templates? Or searching the tutorials section?

    .

    Add "health" instance variable, on collision with enemy subtract from health.

  • I never used Rex's rex_grid_move plugin, but seems like it's what you need.

    I recommend installing MoveTo anyway, it's a very popular and versatile behavior.

  • So when you go to another teleport, you return to teleport 1 again?

    You can add an instance variable "isActive" to Teleport sprite. And set teleport isActive=false after it has been used. And when choosing a random teleport, pick only active ones.

  • I can't download that plugin. You really should remove all addons from the file before posting on this forum..

  • What do you mean? You go into teleport 1 and remain teleport 1, not teleported anywhere?

    Or you go into teleport 1, exit at teleport 2. Then go into teleport 2, exit at teleport 1?

  • First, your project is in C3, and you are posting in C2 forum.

    Secondly, I can't open your project, getting "Failed to open" error. Probably because of the MoveTo addon, try removing it and re-uploading the file.

    Also, your project is using Construct 3 runtime, where did you get MoveTo addon compatible with C3 runtime?? I thought there are no addons for C3 runtime available yet.

  • Sprite - Pick by unique ID, and then right-click and invert it. Because you don't want the same teleport to be picked on random.

    See my screenshot - event #3 should be nested under #1 (sub-event).

  • Here you go:

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dop2000

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