dop2000's Recent Forum Activity

  • If you don't have many images in the gallery and it doesn't change, you can use this approach, just create separate frame/animation in the sprite for each map and define image points there. When user picks a map, set the correct frame and load image.

    Otherwise you need to create some sort of array which will store "path points" for each map. This can be a JSON file for example, which you load together with the map image.

  • No, this won't work, the objects themselves need to be set as global.

    Alternatively, just re-create them on start of another layout. You can do this:

    unpin them, save their states (Object.AsJSON) in a pair of string variables. On start of layout create two new objects, load their states from JSON, pin.

    (You need to unpin/pin, because PinnedUID in JSON string will not match the UID of newly created object)

  • Hi! Anyone could reupload the plugin? I have a broken link.

    I'm not sure if this is the latest version:

    dropbox.com/s/e3w1b3bt7skrj6d/lunarray.litetween.C2.zip

    C3:

    github.com/erenertugrul/construct-plugins/tree/master/ported_plugins

  • Use "On speech ended" event and time expression.

    Say, len(text)/(timeEnd-timeStart) will give you speech speed in characters per second.

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  • There is no expression for that. You can try playing a test phrase first (maybe with volume=-100, when the game starts) and measure the time it will take to play it. Then use this value to estimate average speed for typewriting effect.

    Also, try to use short sentences and play each sentence separately.

  • object.physics.VelocityX and object.physics.VelocityY, and if you need overall velocity, use this expression:

    distance(0, 0, object.physics.VelocityX, object.physics.VelocityY)

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  • Seems like it was working in previous versions, so I logged it as a bug:

    github.com/Scirra/Construct-3-bugs/issues/3115

  • hrisnz You don't need to do this on every tick. Add clamp to the event where this variable is changed.

  • "&" is a logical "AND" operator. The result of (1&2&3&4&5&6&7&8&9)=1, so it spawns one banana at image point 1.

    You need to define an instance variable "quantity" on the family and do this:

    Also, to optimize your project you can combine all spawners into one sprite (as separate animations or frames), and set them invisible on the layout.

  • When I export my game to Cordova(Android) and check "Hide status bar", all "Browser On mobile Back button pressed" events stop working. With "Hide status bar" disabled, the Back button works, but the game doesn't run in full screen.

    Is this an expected behavior or a bug? Is there any solution?

    Tagged:

  • I don't know if Google Play provides such API, but what you can do is put a text file on some web server, which will contain latest app version number. In your game request this file with AJAX and read version number from it. If it's greater than current app version, then inform user that update is available.

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dop2000

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