dop2000's Recent Forum Activity

  • You can use unixtime expression. While the game is running, save unixtime in local storage. (say, every few seconds or at the end of each level)

    When the game starts, try to read it from local storage.

    int((unittime-saved_unixtime)/60000)=number of minutes spent offline

  • You can add a hash to every message, and check this hash on the server side. Both the server and your app need to have the same key and the same hashing function.

    But this will still not protect from an experienced hacker, who can disassemble your app and find the key.

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  • atlantis_fb Did you read comments in this post? There are several other methods to test internet connectivity.

  • Nepeo, thanks so much for adding the transpose option in array editor!

  • There is some error in browser Console log, it happens after the layout is restarted, but before enemies are created:

    Not sure what's causing it, but I think it breaks the pathfinding. Try disabling/rearranging some events, see if you can fix it. Also, if you can reproduce this issue in a small demo project, I advise you to submit a bug report here:

    github.com/Scirra/Construct-3-bugs/issues

  • Why did you share an exported project? What are we supposed to do with it?

    Please post your c3p file or a screenshot of the code.

    Are you regenerating the obstacles map for pathfinding, after level generation is finished?

    Also, how big is your map if it takes 15 seconds to build it?!

  • You can add some character or a custom tag, and then replace it with newline. For example:

    Variable s="Some text.#Some more text.#The end."
    SpriteFont Set text to replace(s, "#", newline)
    
  • Am I the only one having this issue??

    Every time I refresh the page, I see different posts and comments, and different number of notifications...

    Tom Could you help?

  • newline should definitely work if you use it in "Set text" action.

    If you want to set text in editor (on the left tab), use \n to start a new line:

    Sentence 1\nSentence2

  • I am not sure I fully understood your question. But if you are saving the game immediately before switching to another layout, saving may finish in another layout.

    So I suggest saving the game, wait for "On save complete" event, and only then go to another layout.

  • This is English-only forum, please post in English.

    You can use Pathfinding behavior to move customers to a random point in the supermarket, or to a random shelf. When arrived to the shelf, perform some animation, then choose the next random point. After some time, use Pathfinding to walk to the checkout.

    One problem though - Pathfinding will not work correctly on isometric grid. Try searching this forum for possible solutions. One solution that comes to mind is to use a separate (invisible) 2D grid or tilemap for Pathfinding.

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dop2000

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