dop2000's Recent Forum Activity

  • link Limit the angle of view for Turret behavior

    link Use containers with families - two methods of picking objects from the same container when using families.

    link Create a realistic chain or rope with Physics

  • game takes a snapshot on mobile - it is not automatically saved to the album as screenshot

    No, when you use "Take snapshot" action, the image is not saved in the album.

  • New demos!

    link 3D Star Field Effect

    link Create Non-Linear Plot and Alternative Endings in your adventure game

    link Create a reflection with water effect

  • Run the project in debug mode, check position of the Paster object there.

    If it doesn't help, please post your capx.

  • removed......

  • You need to post your project file and a sample of JSON that you are trying to load.

  • You can load multiple snapshots into one sprite, you just need to create lots of empty frames in this sprite, and change the frame before loading a new image. This will allow you to easily replay the whole animation.

    This will use a ton of memory thought and may be quite slow on mobile..

  • Add an image point, and spawn a bullet from that image point.

  • If you don't have hundreds of objects like this on the layout at once, you don't need to worry about collision polygons being too complex. Simply ignore the warning and add more points to the polygon.

  • arturosanz I've never used Layouter plugin, I thought it spawns all instances at once, but looks like it creates them one by one, so only the last instance remains picked. So yeah, in this case you need to use Pick All, and a Wait 0 before that.

    Also, you don't need a loop, you can do this:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Objects are pasted at the end of the tick. It may not be needed, if "Save" also starts at the end of the tick, I don't know, you can try without the wait.

  • If you still want to aim at shielded targets, but not shoot, add these conditions to "On shoot" event:

    Turret on shoot
    Enemy pick by unique ID = Turret.Turret.TargetUID
    Enemy Touched<=0 
    

    If you don't want the turret to aim, then don't use "Add target" action, because your turret will always try to aim at these objects, no matter if they have shield or not. You will have to use "Acquire target" action for each object instance that has no shield.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 280 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies