dropbox.com/s/fgie4jf7chomznx/Method%20of%20Loci%20Synthesia%28Early%20Version%29.c3p
CSS will not work with Text object.
You can use BBCode with SpriteFont to style it (in a very limited way). I can't think of any other options..
Then Spritefont is the way to go! All you need to do is to re-arrange the letters on the image so they fit into the grid and configure character width and height.
Here is a very crude example with some random alphabet picture from google.
Do you or do you not require different images for each letter?
For example, is this the only image for letter "A", or will there be other images with the same letter "A"?
Why did you choose the hardest way to do this?
I mentioned several times in my comments - if you need one image per letter, you should use a spritefont. Instead of 4 different sprites with 25 different animations, all you need is just one spritefont!
If the tilemap is not too big and you are disabling this loop after all tiles are filled, it shouldn't impact the performance much.
It may be caused by some objects that you are creating and not destroying, like bullets. Run the game in debug mode, play for a while and check the number of instances in the list of objects.
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Ok, I can't figure out how to do it with wait, so here is a somewhat crazy method with Timer behavior.
dropbox.com/s/sv8kdy4nkaxry6r/LoopWithTimer.c3p
You can do it with a SpriteFont.
Check this demo:
dropbox.com/s/073vosr494jz01j/LoopWithWait.c3p
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Is this what you are trying to make?
dropbox.com/s/x9qyn2ynmnr4j28/Arc_LT_Bullet.capx
There may be an easier way to make an arc with just one bullet behavior, but I'm not that good at math.
Member since 26 May, 2016