In event 4 instead of player.x and y, use BBox* expressions.
You can even add some padding on each side, for example: (Player.BBoxLeft-20)
Download the latest C3 version of the addon here:
github.com/erenertugrul/construct-plugins/tree/master/ported_plugins/behaviors
Then open Addon Manager in Construct and update the addon. You can remove old addon there and add the new one.
You can use System Compare Two Values condition, but you need to do it for each Balls instance if there are many.
For each Balls abs(Balls.Physics.VelocityX)<abs(Balls.Physics.VelocityY)
Or you can use Pick By Evaluate with the same expression.
Check out this demo:
howtoconstructdemos.com/auto-zoom-and-scroll-the-screen-to-fit-multiple-characters
Set array size to (0,1,1) Repeat tokencount(text, ",") times Array push back tokenat(text, loopindex, ",")
Min API level was updated in the latest beta:
construct.net/en/make-games/releases/beta/r209
Yeah, there is a bug in Construct with Touch conditions/expressions sometimes not working in "On Drop" event. It depends on the order you added these objects to the project, or whether they are in a folder.
You missed these two actions:
Edit: and also conditions comparing Touch.Angle in events 5 and 6.
tf_likha Yes, if you are manually placing all buttons in the menu, you don't need those events. But you still need to pin the buttons to the Panel object.
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To add a message to the top of textbox, use Set text to NewMessage & newline & Textbox.text
Or you can use "Scroll to bottom" action.
Yes, you can draw with different blend modes, which you can use to erase parts of the image.
d) Just paste and wait 1 tick before moving the canvas or the object.
Member since 26 May, 2016