dop2000's Recent Forum Activity

  • You probably have this function called in some expression. Once you remove all references to this function from other events, you should be able to double-click it and change Return type to None.

  • You do not have permission to view this post

  • Maybe the string you are pulling from the array is treated like a number? "442" is not equal to 442

    Try adding str() to it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Keep in mind is that when a parent instance is destroyed, it will destroy all of it's child instances recursively.

    Is this necessary? Maybe it would be better to add a setting Destroy with parent=Yes/No in "Add child" action?

    Also, I think there will be a lot of confusion about using scene graph and containers. As I understand, scene graph will allow to create relationships to/between multiple instances of the same object. Say, one Body sprite to two instances of Leg sprite. This is not possible with containers. And what will happen if I add Foot sprite into a container with the Leg? Will Foot instances be picked when a Body is picked? Will feet move/rotate/scale with legs?

  • Again, there is a bit of mix-up with currentLevel and maxLevel variables. If you are always playing maxLevel and it's not possible to go back and replay already completed levels, then you don't need two variables..

    To resume from the maxLevel when you restart the game, you can do this:

  • This week 4 out of 5 new demos were sent to me by other Construct users! Big thanks to Von Perkele and bartalluyn!

    .

    link Trajectory Calculation – two methods (includes Youtube tutorial)

    link Cropping and Expanding an Image

    link Framing Effects With Zoom

    link Pathfinding Stack

    link Communicating with an iFrame in Construct 3

  • You can try Sine or LiteTween. I would probably use LiteTween, but it will require some experimenting until you get the right movement.

    You might need two tweens - one to move the head away, and another to return it back. And of course the head should be unpinned from the body.

  • jobel It's possible, but instead of adding targets, you need to acquire each target for each turret instance - for example, when an enemy of a specific type for this turret comes into LOS range.

    Check out this demo, it uses the same method:

    howtoconstructdemos.com/how-to-limit-the-angle-of-view-for-turret-behavior

  • If I alter the Portal circle to top to bottom

    I don't know what you mean by this.

  • You still should not allow two teleportations happening in the same tick.

    dropbox.com/s/238dzqdycwgeltp/Portal.c3p

  • It's possible in r212 with the new Scene Graph feature.

    Don't pin the platform to the big wall, instead use "Wall add child Platform". It will be dragged with the wall and also move with Sine behavior.

    .

    Another method: Save platform initial position relative to the wall in a pair of instance variables StartX and StartY. Run Sine for value. On every tick update platform position to (Wall.x+Platform.StartX, Wall.y+Platform.StartY+Platform.Sine.value)

  • It's not a great solution, because there may be small lags due to other processes running on the phone etc. So if fps is 60 and then for a brief moment drops to 25, the effect will be disabled permanently.

    It's better to measure average fps over a period of 1-2 seconds.

    Here is how I did this in my game:

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies