Yeah, I think function maps are hard to deal with, I've never used them in a real project yet.
Ah, yes, if tag contains spaces, each word is treated as a separate tag. It still shouldn't trigger more than once though.
Are there many instances of this eye sprite or just one? With multiple instances, I guess the "Tween finished" event may trigger separately for each instance, which will cause multiple function calls. And there will be more and more such calls with each iteration.
You don't need "Wait for previous action to complete" actions here, remove them. Other than that, I don't see any issues with your code. Could you share your project file?
You need to set both Scale Rate and Parallax to 0% for GUI layer.
Colorfish Don't add a target object to the turret. Instead, use "Acquire target" action. Pick a random enemy instance and then acquire it.
You can see something similar in this demo:
howtoconstructdemos.com/how-to-limit-the-angle-of-view-for-turret-behavior
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Try rebooting your computer, clearing browser cache, updating video drivers.
Be careful - if you've saved your projects to browser storage, download them to disk first.
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Did you see the Function Maps template? It explains how to pass parameters.
https://editor.construct.net/#open=function-maps
Many layouts may increase download time, but they should not slow the game down while playing. If you think you need to manually create many level layouts, consider making a level editor, or generating levels randomly.
No worries! And thanks for the coffee!
Member since 26 May, 2016