When cursor is in the Text Input, you can only detect Enter and Escape keyboard events.
If you need to make the screen white for a fraction of a second, you can add a non-transparent layer above all other layers. Set it invisible by default. When player dies, set layer visible, wait 0.1s, set layer invisible.
That should work. Please show your event sheet.
I don't know how to turn the torch off. Try the same code but with {torch: false} at the end.
I tried this script in "On button pressed" and it works on mobile.
//Test browser support const SUPPORTS_MEDIA_DEVICES = 'mediaDevices' in navigator; if (SUPPORTS_MEDIA_DEVICES) { //Get the environment camera (usually the second one) navigator.mediaDevices.enumerateDevices().then(devices => { const cameras = devices.filter((device) => device.kind === 'videoinput'); if (cameras.length === 0) { throw 'No camera found on this device.'; } const camera = cameras[cameras.length - 1]; // Create stream and get video track navigator.mediaDevices.getUserMedia({ video: { deviceId: camera.deviceId, facingMode: ['user', 'environment'], height: {ideal: 1080}, width: {ideal: 1920} } }).then(stream => { const track = stream.getVideoTracks()[0]; //Create image capture object and get camera capabilities const imageCapture = new ImageCapture(track) const photoCapabilities = imageCapture.getPhotoCapabilities().then(() => { //todo: check if camera has a torch //let there be light! track.applyConstraints({ advanced: [{torch: true}] }); }); }); }); //The light will be on as long the track exists }
I guess it should work in C2 too, if you run it using Browser Execute Javascript action.
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It doesn't matter.. Pin or add healthbar as a child to each character. You can use "Pick child" and update its width when needed.
If there was one elf sprite, the easiest solution would've been creating a container with the healthbar.
With multiple sprites I suggest using the new scene graph feature.
On Elves Created -> create a healthbar and add it as a child to the elf. When elves' health changes, pick child instance of the healthbar and update its width.
It's difficult to style form controls, and there are many other problems with them.
Use TiledBackground object instead, it's very easy - just change its width.
On every tick -> Bar Set width to 300*(Player.health/100)
where 300 is the maximum width, and 100 is the maximum health.
Here is another example:
howtoconstructdemos.com/simple-healthbar
Have you tried this script in Construct 3?
On Button clicked event -> right click on "Add action", select "Add script" and paste that JS code.
Or, if you are using Construct 2:
On Button clicked event -> Browser Execute Javascript "your script here"
It's not executed once, it's executed as many times as specified in the loop. But if you are using a fixed value for the Wait action, all iterations will be completed after the same delay. For example:
Repeat 10 times Wait 0.5s Add 1 to variable
After 0.5 second delay all scheduled actions will happen at the same time. So the variable will be incremented by 10.
Basically, it's equal to this:
Wait 0.5s Add 1 to variable Add 1 to variable Add 1 to variable Add 1 to variable Add 1 to variable Add 1 to variable Add 1 to variable Add 1 to variable Add 1 to variable Add 1 to variable
You can use wain in loops, here is an example:
For n=0 to 10 Wait (loopindex*0.5) Subtract 1 from var Text set text to var
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