dop2000's Recent Forum Activity

  • You need to use Spritefont.TextWidth and Spritefont.TextHeight expressions. Set text to the spritefont, then resize the 9patch using those expressions.

  • It's much easier in C3 - right click on Fonts folder (in Project tab) and import your fonts.

  • What export option are you using - HTML5? And how do you start the exported game?

  • Try disabling/removing each behavior and see if this fixes the problem. Also run the game in Debug Mode, check player position, layer etc..

  • There are some 'hacky' methods, but I suggest simply copying all keys:

  • There may be different ways to do this, depending on JSON structure.

    Please post an example of two JSON files you want to combine, and the result of their concatenation.

  • You need to keep track of playing tags. You can create a function which will be called any time you need to play a sound, and inside this function add sound tag to a dictionary.

    * On function 'Play'
    * Parameter 'audioName' (String)
    * Parameter 'tagName' (String)
    -> Audio: Play audioName (tag tagName)
    -> TagsDictionary: Add key tagName with value 1
    

    As a result, you'll have all tags in the dictionary. You will be able to loop through them and stop/mute them.

  • You shared an exported game, not the project file.

    If the editor itself is crashing (not preview), then it's definitely a bug. Try to replicate it in a small demo project and report it here:

    github.com/Scirra/Construct-3-bugs/issues

  • My guess is that the Box2D engine is just not very good. In the first test, for example, if you change the velocity to -50.0001, the balls start to bounce. There are probably some "magic numbers" used in the engine code, which may explain these anomalies..

    I made a quick test in C2 with Chipmunk physics and it seems to be much more accurate. Unfortunately, as far as I know, this plugin has not been ported for C3.

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  • 1. In the Tilemap bar double-click any tile and you will be able to edit its collision polygon. There is also a checkbox to disable collisions completely for this tile.

    2. Sorry, I don't understand your question. If you are asking how to copy parts of the tilemap in the editor - you can configure a grid in animation editor. For example, set grid size to 128x128 and this will allow you to easily copy exact chunks of the tilemap image.

  • So the game runs fine until the character spawns a bullet, then the page crashes?

    It's difficult to help you with so little information. Please post your project file or a screenshot of the event sheet. Try pressing F11 and see if there are any error messages in the console log.

  • I doubt you will find a plugin, but there may be tutorials or examples showing how to make this mechanics.

    A while ago I helped creating this software with Construct 2. It has resizing and rotating tools, and they were made with events.

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dop2000

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