dop2000's Recent Forum Activity

  • Not sure if this is relevant, but check out this demo

    howtoconstructdemos.com/bend-a-sprite

  • If you can reliably reproduce this error in a small demo project, you need to submit a bug report.

    Are these platforms dynamically spawned in runtime? If they are static, you can add NoSave behavior to them.

    One workaround that comes to mind is to use temporary placeholder sprites in place of those platforms. Spawn the placeholders, save the game, then replace the placeholders with real platforms. And on loading the game - replace them with real platforms.

  • The obvious solution would be splitting it into two or more arrays/dictionaries. Some will store static data, and a separate array will store player-specific data.

  • Using a PHP script to send an email is a very common solution. If the script in the tutorial doesn't work, there are plenty of other examples on StackOverflow.

  • Yes, "On Tap" is a gesture, it waits until the finger is lifted.

    To add to KryptoPixel's suggestions - to make an OR-block with two triggered conditions, right-click the first event, change it to OR-block, then you will be able to add "On Touch" condition to it.

  • Looks like you are right:

  • Every X seconds works correctly with reasonable frame rate. If you have a code which takes a long time to complete, all other events will be paused until it's finished, including the game clock.

    You can use system timer instead - Date.now expression.

  • Load the image into a temporary sprite, check the sprite dimensions, and if they exceed 250px, inform the user that they need to select a different picture.

  • After C3 throws that error, press F12 and check the messages in the the console log. They should tell you what exactly is wrong with the project.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • Here the animation editor is bugging when I open the editor and change some sprite when I close the editor and press ctrl +z it gives a fatal error

    This appears to be fixed in the latest beta.

  • Mouse.X or Mouse.AbsoluteX should still work inside the window if you are using Letterbox scaling mode.

    Another option is to lock the mouse pointer and use Mouse.MovementX/Y expression to detect mouse movements and position the paddle.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies