dop2000's Recent Forum Activity

  • Again, this is only possible in NWJS export.

    You can't save files silently in a browser app. You can only invoke downloading a file, prompting the user to select where the file will be saved.

  • This won't help! Because there can be only one record for App ID in the manifest.

  • Browser app can't access the actual file path for security reasons, that's why you get an URL. If you need an actual file path, you need to build the game for desktop and use NWJS plugin.

  • It will be very difficult to fix or update system saves. I suggest making your own save system - saving only the essential information, not everything. You can save it to Local Storage or to a file.

  • Like I said, Admob App ID needs to be in android manifest. You can't change it in runtime.

  • I believe App ID needs to be declared in android manifest. Therefore it's not possible to have two App IDs, or to change it with events.

  • You can't add this plugin twice. You'll need to release a new version of the app with a different Admob ID.

  • Is it possible to use a "probability table" to get 2 non-repeating valor too?

    Of course.

    AdvancedRandom.Permutation(0) will give you the first random number.

    AdvancedRandom.Permutation(1) will give you the second random number.

    AdvancedRandom.Permutation(999) will give you the 1000th random number.

  • winstreak That's super complex and extremely ineffective solution. What would you do if you need 20 random numbers?

    There is a feature called "permutation table" in the official AdvancedRandom plugin. It's pretty easy to use. Here is an example of getting 4 non-repeating numbers in the range from 1 to 10:

  • How to add different cost to different tiles in same tilemap?

    This is not possible with the official PathFinding behavior. One object - one PF cost.

    You can do this with the EasyStarJS addon.

    But if you decide to use the official behavior, you'll need a second tilemap.

  • You can use Browser object.

    Every 5 seconds : Browser invoke download of string SpriteFont.text

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  • But I didn't understand how I can make the enemies shoot using time

    Timer behavior. The same way you use Timer behavior for other actions. Objects can run multiple timers at once.

    Enemy start Timer "fire"

    Enemy On Timer "fire" - Spawn a bullet

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dop2000

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