gibbon's Recent Forum Activity

  • Hi, I am trying to have multiple instance of a sprite, but then load different images into each at runtime?

    What im observing is every time it loads a different image, it changes ALL sprites to that image.

    How do I go about this?

    Thanks

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  • Please read before hitting the link! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Firstly being my first post ill say hello, im a "construct newbie", purchased it a few days ago. I am a full time web developer and c# programmer and a "semi-indie?" game developer with unity. However, for my 2D projects I have always used clickteams multi-media fusion but always found it a little dated, limiting but more so, difficult to "over come obstacles" from a programmers background.

    So I thought i would try out construct and found it simply ticks all of them boxes, you can tell it has been developed with "programming logic" in mind but makes it super nice and easy to develop with. It has 100% converted me and I really look forward to using it on any future projects.

    Anyway, to get to grips with construct I decided to create 2D minecraft style thing, I thought i would put it up here as I have no intentions to go much further as like I said, it was only really to help me get to grips with construct, plus there are hundreds of these games about!

    But im also just astonished at how well optimized HTML5 games from construct are, this is 640kb total size, its done with under 100 events (84 to be exact) and has only 12 sprites.

    You can mine & craft, place torches.

    Terrain & mines are seed generated (array based)

    Mud, Stone, Coal & Gold

    Inventory System (array based and dynamic)

    and that's about it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Controls are in the start screen.

    http://andygilbertphotography.co.uk/noname/index.html

    Thanks

    Andy

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gibbon

Member since 18 May, 2016

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