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Hi, I am trying to have multiple instance of a sprite, but then load different images into each at runtime?
What im observing is every time it loads a different image, it changes ALL sprites to that image.
How do I go about this?
Hello! Show your code to make it easier to help you.
You need a seperate frame per image.
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or maybe he has the speed set to 5 and need to set it to 0 ?
Ive had that problem a couple times. if it at zero it wont change frame. and then you can just add a timer of 1 sec and random change frame if you want it to be a little differents.