ArcadEd's Recent Forum Activity

  • Yeah, I'm getting a bit annoyed with Cocoon as a whole. Seems like C2 is kind of getting forgotten with Cocoon. I'm strictly switching to Ejecta for iOS. I just wish there was something similar for Android and OUYA.

    I mean I understand it's free right now, but I would gladly pay a yearly fee to use it if that meant faster updates and more features.

  • Not sure if it's been posted or not.

    1.4.3

    http://wiki.ludei.com/cocoonjs:releases

    Still no OUYA which really sucks.

    Any idea if the C2 plugin needs to be updated?

  • I had an app that was made in 320x480. Was never a problem on the store for a year, did many updates.

    My most recent update was rejected because of the black bars, so I had to go in and fix it.

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  • Is there any objects on your layout that are not compatible with CocoonJS?

    Try to see what is on that broken layout that isn't on the others that are working.

  • In your actions you could Disable collision for the mushroom

  • rogerfgay

    If you need someone with a bit more C2 experience to help you with testing and building simple apps to test, I would be happy to help in that regard.

  • Are you testing via mobile browsers, or actually building them for specific mobile devices?

    Are you using CocoonJS for Android?

    Are you using CocoonJS or Ejecta for iOS?

    Are you using visual studio for Windows 8 and Windows Phone 8?

  • Are you making a platform game like Super Mario Bros, or an infinite runner type game?

  • What games like this do is create Hit Box sprites.

    Here is a good example, the Red Box is the hit box.

    <img src="http://img189.imageshack.us/img189/6738/drshoryu.png" border="0" />

    Those sprites are created during the animation of the move, but are invisible sprites so you don't see them. However, they are what the game uses for collision detection. The blue boxes are where the character can be hit during that particular frame of animation.

    So in your case, say you have a 6 frame animation for your punch. In Construct you would say When Animation is at Frame 2, create hitbox sprite at the right locations (usually using an image point). When the animation is at frame 6, destroy the hitbox sprite.

    Then you just check for collision with that hitbox sprite. Make sense?

  • Does it on all my Cocoon Games too. Figured Ludei would have it fixed in their next release It's best to report it to Ludei though as it's not a construct 2 issue.

  • I'm not a huge fan of limits also. If people have the free version and want to compete, awesome. Don't limit those of us that do have the full version. I mean, does it mean I can't use families either, since those are not in the free version?

  • GeometriX. I agree, I learn so much by just putting together quick examples for people. Things I don't know how to do off the top of my head, but like the challenge of figuring it out. I also save all my CAPX thinking I may need to use that someday :).

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ArcadEd

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Member since 3 Jul, 2012

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