ArcadEd's Recent Forum Activity

  • Every Tick you can set the position of the Shoe to mouse.x and mouse.y

    Or when you click, have the shoe come down at Mouse.X and Mouse.Y.

    Mouse.X and Mouse.y is the position of your mouse pointer.

  • For the magnet. Note, I use the MoveTo plugin.

    1. On Collision with Magnet Sprite

         Activate Magnet Group

         Start Magnet Timer

    2. Magnet Group.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/59e1dfda-ec23-4e69-9356-2069be5d3ffb/2013-11-04_2057.png" border="0" />

    3. When timer is finished, deactivate Magnet group.

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  • Thank you, yeah balance is going to be key. It's an endless runner that basically has 5 stages the transition through.

    I can post an example of the magnet here in a few minutes.

  • I would love to get some feedback on balance. Anything that pops to mind. Speed it up faster, more objects, etc.

    Thanks.

  • No problem. My next game Hungry Hal http://www.scirra.com/forum/hungry-hal-beta-1_topic78824.html will be a little different than other stuff I have done.

    I'm looking forward to getting it released.

  • I own the business license as I have made over the $5000 with C2. I purchased it at one of the 50 percent off upgrade deals a while back.

    To answer your how.

    Ads on Google Play games

    Sales on iOS games

    Ads on Windows 8 games

    Non exclusive license sales to publishers.

    There are lots of ways to make money with HTML5 games :).

    I've said it before. C2 makes it extremely easy to make games. However, there is a lot more that goes into making games that earn money than just the ability to make a game.

  • Is the link working now?

  • Sorry about that, a space had gotten added in there :). Fixed up now.

  • Made a couple of minor tweaks, it's at beta 1.1 now.

  • NOW BETA 2.3-------

    This is a game I have been working for several months.

    Arrow Keys to move Hal up and down. On touch or with mouse, touch/click and slide up and down to do the same. Lots of little things to work out like balance, the rest of the sounds and the GUI. I would say I'm 90 percent done now.   If by some chance you play this before, you might need to refresh to get the latest version. It should say Beta 1 on the title. At this point I'm not really looking for game suggestions, but more how it plays and what can be tweaked to make it more fun. Thanks for the feedback.

    *****Update Feb 13th, 2014

    I've made a few gameplay changes. Taking out holes and replacing them with traps.

    *****Update Feb 14th, 2014

    Fixed various bugs.

    Increased performance as several background images were duplicating during certain events.   

    Hungry Hal Beta 2.3

  • That works great. The only thing off is if you put a wall at 0,0, then everything fills. Should not be an issue though. Thanks again.

  • Thanks R0j0hound. I'll give it a whirl

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ArcadEd

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