piranha305's Recent Forum Activity

  • OHHHH i know whats going on, I create the player instance through event. this sub instance ctor only gets called when it's created through script. as soon as i created the playerMask instance from javascript the ctor got called correctly. Is that a discrepancy between the event logic and js? will the create action call the subclass ctor?

  • is it possible to set multiple object types to the same custom class? for example

    runOnStartup(async runtime =>
    {
    	runtime.objects.PlayerMask.setInstanceClass(MoveableEntity);
    	runtime.objects.EnemyMask.setInstanceClass(MoveableEntity);
    });
    

    In the constructor of MoveableEntity i am logging the instance, and i am only getting back the object of type EnemyMask.

    so i am wondering if you can set multiple object types to use the same subclass.

    Tagged:

  • Would it be possible to expose the sprite image data in that interface? Also whats about the Sprite animation data? will those have a separate interface? or will they be added to the sprite interface?

    Tagged:

  • Will you guys document the CSS Properties for users to be able to create custum themes around the background color & syntax highlighting for both inline JS and JS script files? That would be so great!!!!

    Tagged:

  • okay deployed a fix, sorry i was kinda careless with one of the previous updates and i impacted some systems which i did not account for, and i got lazy with my automated test, it should be working now (hopefully)

  • go for it it prob has tons of bugs, but if you find them i will fix them! no biggie.

  • ohh yeah, look at that, let me fix that, it seems my fix earlier had on impact on duplication, my bad i am fixing it now

  • Fengist

    Check out the source for some of the plugins i have made or tinkered with, they might be useful? I learned how the plugin sdk stuff from looking at other ppls plugins and reading the documentation. maybe this will be helpful?

    github.com/armandoalonso/Construct3Plugins/tree/master/c3IDE%20Projects

  • yeah no worries, let me know if you run into any more issues.

  • okay i found the other issue you mentioned, it was happening because you need to specify a description, but clicking save without one produced an error, then when you tried to switch window it got confused and thought you created a valid addon (save) but that never completed successfully because of the empty description. that should be fixed and deployed as well. thanks!

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  • okay i re deployed a new version, clear that data.db file, restart the app, update, you should be able to re import that addon and compile just fine

  • depending on what is wrong that might not fix the issue reinstalling the app[ will not clear the cache. can you try going here C:\Users\%USERNAME%\AppData\Roaming\C3IDE_DATA where %USERNAME% is your username and delete data.db and restart the app? i wonder if some how corrupted data got saved?

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piranha305

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