Animated Textures
Built-in 3D models (cube, sphere, capsule, cylinder, cone, ramp) now support sprite-frame texture animation.
How it works
Assign a Sprite as the texture source. The Sprite's animation frames play directly on the 3D model surface — no shader
tricks, no workarounds.
On start of layout:
Mesh → Set texture source to SpriteWithFrames
Mesh → Play texture animation from beginning
What's new
Actions: Set texture source, Play/Stop, Set animation by name, Set frame, Set speed
Conditions: Is playing, On finished, On frame changed
Expressions: TextureAnimFrame, TextureAnimFrameCount, TextureAnimSpeed, TextureAnimName
Supports looping, ping-pong, per-frame duration, and speed scaling — all driven by the Sprite's animation settings in
the editor.