MPPlantOfficial's Recent Forum Activity

  • He overlapped with a SOLID object

  • from what I can tell you really only need to put in the event-action for the

    is touching the fire button = fires bullets

    function and that should get you covered.

    Now HOW the bullets is fired is another story.

    is touching the fire button = fires bullets should fire a bullet once.

    > is touching the fire button = fires bullets

    | every 0.2 seconds should give you rapid fire.

    Now you can create a separate function for movement and you should be good.

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  • Considers the mechanics of a poo inspired Bejeweled.

    Match Poop of different consistencies.

    Coiled up Dog Turds, White Bird splatter pellets, Bat Guano stuck on walls, Rat sh.....

    Fun for the whole family.

  • Hey guys, sorry for the Necromancy but any existing CAPX for this ?

    • Post link icon

    Seeing as I don't really have much of a choice, my preferred gaming keyboard is the one that comes with my Laptop.

  • IT'S HOPELESS.

    EVEN IF

    you manage to keep all your files 100% safe and secure, if it's a hit you're guaranteed to have some random scum of the earth clone your game using other means, maybe programming it themselves or buying existing assets.

    That's why some "new" games you see everyday are like:

    -A Candy Version of Bejeweled

    -A Cookie Version of Bejeweled

    -An Egg Version of Bejeweled

    -A Poo Version of Bejeweled (Hell, for all we know Bejeweled Itself might be a clone of some other existing game.)

    -A Plane version of Flappy Bird

    -A Non-Pixel Art version of Flappy Bird

    -A Dragon version of Flappy Bird

    -A Rooster/Hen/Quail/Peacock/Flamingo/Hummingbird/Ostrich version of Flappy Bird

    -A Flying Winged Segmented Turd version of Flappy Bird

    Your only hope is to create a game, launch it, get lucky, make another one...

    EDIT: CONFIRMED Bejeweled wasn't the original Match-3.

    Source: https://en.wikipedia.org/wiki/Shariki

  • You could also ADD ANOTHER ANIMATION for that sprite and use the global variable to change it to your desired one.

  • Are you testing this on a phone? If yes then 288mb is WAAAAAYYYY too much.

    I had the same thing come up in my first game months ago. Ideally it should be less than 100mb. Go for 30-50mb.

  • I saw that but to late. I edited my post.

    Hey sorry to bother you again but I'm having a hard time implementing the whole pickedcount thing.

    I tried to set the Sprite2.Raycount variable to laser.pickedcount but it's only displaying "1"

  • I see. I didn't even know about "PickedCount." I'll try that out, thanks.

    Actually, if you click the screen in the capx, more beams will be created. Then you can see the HP of each box decrease faster with multiple beams hitting it.

  • Hey guys I want my sprite to count the number of instances of the laser beams overlapping it.

    How do I do that?

    http://s000.tinyupload.com/?file_id=233 ... 9905966696

    Credits for laser beam capx go to R0J0hound

    I just modified the capx to generate multiple beams

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MPPlantOfficial

Member since 17 Feb, 2016

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