If overlapping objects are different sprites, you don't have to use family at all. For example first object is a wall and second object is moving matter.
Easy, use on collision condition then set the UID into a variable.
Use family solution
In my experience it would be best to use power of 2 as speed variable. Check my example about it:
The implementation: moving_background_vari.capx remember to using the power of 2 for moving speed
The implementation: moving_background_vari.capx
remember to using the power of 2 for moving speed
Good tunes! Maybe I will use them for C3 jam
[ UPDATE ]
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Basic mechanic for connecting nodes/dots:
Line match example (not free flow):
You can work from there to match your needs.
You need to put repeat loop before pick random instances to make it works.
You can use loop 'repeat' to specify how many times it will picked up random instances.
tomhaiger
Do you have my example? Or probably example from 99Instances2Go?
DamaRoja
I have not finished the game neither published the game so no plan to release anything related.
Removed unnecessary condition. Should working correctly now >> https://www.dropbox.com/s/xx9zkkps60z11 ... .capx?dl=0
Member since 22 Feb, 2012