A level editor by Alexei Bootreen (re-upload): dropbox.com/s/8kxinh9tcn5qa3a/sample-editor.capx
The user jan2000 last activity in forum was 3 years ago. However you probably can get in touch with him in social media by looking at his public profile.
construct.net/en/tutorials/savegames-11
construct.net/en/forum/construct-2/how-do-i-18/simple-load-write-localstorage-121267
construct.net/en/tutorials/save-position-frame-score-1248
Save system only saves state temporary in browser cache. Local storage is mandatory to be able to save the progress or any changes.
Quick easy teleport system: construct.net/en/forum/construct-2/how-do-i-18/teleport-instance-value-170251
Show event sheet where (or partial game source) you suspected to be a problem. Perhaps some event didn't handle correctly.
There are various ways to create grid of instances (events approach):
Single loop (involving modulo operation): dropbox.com/s/w5mb08i6bxs3hhp/modulo_grid_order.capx
Double loops: dropbox.com/s/l7gfwtbo6y2h6zi/squared_generator.capx
Loop & spawn: dropbox.com/s/i58n1yqjw0ccqw0/loop%26spawn.capx
Pattern loops: dropbox.com/s/bdwbztvqalda546/recursive_dungeon_room.capx
Configurated one: drive.google.com/file/d/1WcCDpJdbwW03_6QdMWoVb2O7RCy3S4az/view
Loop order matter to determine which instance will be created next. Combinned array & json data you even able to create level editor. Not to mention other spesific grid such as hex grid & isometric grid.
There is probably a chance that enemy health exactly at 0 and subsequently won't trigger the condition. What if enemy flashing during damage so it won't execute subevent as intended.
Yes I know how's that feel, doing something for nothing. Long detailed answer, giving the best shot we could deliver just to be landed nowhere. I personally love to discuss something further and contribute.
I fixed manual endless runner who probably deleted his/her thread recently:
dropbox.com/s/jo6nszdzyroukwl/Endless_Ground.c3p
Another example for seamless moving background:
The implementation: moving_background_vari.capx remember to using the power of 2 for moving speed
The implementation: moving_background_vari.capx
remember to using the power of 2 for moving speed
Hope the example helps someone else too who trying to get seamless tandem platform cycle.
Develop games in your browser. Powerful, performant & highly capable.
Try opening the game url in other browser or clear cache browser first.
Triangle juggling utilizing Family:
dropbox.com/s/7ha46ktt104rzw8/triangle_move_cycles.capx
Member since 22 Feb, 2012