Sometime it happen to me too . Text object can be tricky to deal with.
Just set text to distance ( objectA.X, objectA.Y, objectB.X, objectB.Y)
That probably straightest way to show how far 2 object are.
Unfortunately I can't open the game using Bluestacks. Don't have decent device to test it.
Working on level selection menu
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It was intended for turn based strategy or Megaman menu like. But Sonic game menu like would be make sense too.
Several months ago I was so excited designing GUI using vector program and made it working in C2. Then I lost the original design file but managed to kept the capx. So I think it's worth to share the work since I have no reason to hold it any longer. Hopefully it will turn into an idea for others.
Tab_menu_loop
Arrow keys to navigate - spacebar to select
Basic block movement within touch: https://dl.dropboxusercontent.com/u/659 ... _move.capx
Try drag accross the blocks so You get the idea about blocking.
Random level demo: pix-a-cross_04
Should fix the problem : quick_fix
Recent topic about matching game:
viewtopic.php?f=147&t=129454&p=911369#p911369
Found good article about deconstruct match game mechanics:
http://gamecareerguide.com/features/140 ... cs_an_.php
Use pin behavior to attach the modules into the ship based on relative position to the ship.
With absolution, subtraction works too.
Member since 22 Feb, 2012