Hyped for 3D features! Any news on gpu skinning?
Canvas as a texture source is such a killer feature ngl
True, but sometimes I can get away with the very basic shading that Phong can provide and it will still look good with the right diffuse texture.
Meanwhile, usually, PBR still calculates all of the needed data, even if it's set to values that give visually same results.
My performance concerns are not critical, it's more like I can imagine some cases where I can win some performance by choosing Phong over PBR, when I try to push for more objects.
My main reason aside, I feel that old-school 3d graphics are entering their "pixel art" period now. I mean people are trying to achieve psX, ps2, old PC looks. For such tasks having Phong would be pretty cool and very authentic. It kinda has it's own vibe and looks slightly different to PBR.
Phong model is primitive comparing to PBR, but it's very performant even on potato gpu.
As a hand-paint artist who works mostly with diffuse textures I can benefit greatly from having Phong along with PBR.
On other hand, if Construct 3 in general benefits from single model architecture - then I'm all in for PBR only. Especially if it helps in speeding up GPU skinning implementation.
Construct updates are like a dose of dopamine for me at this point. It's always something good
Construct 3 adding more 3d has to be one of the best news in years
good point
Native 3d model support? Sounds like a paradigm shift for Construct. Can't wait to try it out.
With the loss of sdk1 many essential plugins like EasyStar are no longer supported. For the user, this means that crucial features are now missing from the engine. Are there any plans to implement a proper tilemap pathfinding? Spine and/or Spriter plugins for 2d animation?
We can always stay on older versions. For some projects it's a better option. it's not like they are forcing us to update.
Randomized Tiling.. I have no idea how it works. All it did is made my scene blury and ripple while scrolling
I feel ya. That's why I only use stables
You're amazing! Updated multiplayer is great news. It was always extremely easy to make a multiplayer game in Construct. I hope it becomes even more prominent feature
The fog looks stellar and all that was needed is just a couple of mouse clicks! You guys are amazing!
Also thanks for fixing the autotile brushes and other bugs
what?
Member since 22 Dec, 2011