luckyrawatlucky's Recent Forum Activity

  • I have 10 instance of sprite "dot" in the layout now I want to position them equally between 2 positions.

  • in above example only 2 dots but in actual game there are more than 2. sometime 5 and sometime it could be 10 etc.

    See image. when a line is overlapping with dots then I want to get their uid in each other dot's instance variable. for example If line is overlapping with dot1 and dot2 then I want to get dots2 uid in dot1's variable and dot1's uid in dot2's variable.

    for that reason I stored all overlapping line's uid in dot's variable so by matching that uid number in variable I could get both dot's uid in each other.

    Do you have any short way?

    btw I'm trying to make this game

  • I have 2 instances of sprite "dot" in the layout. "dot" has a string variable "num".

    first instance's variable value is "1,2,4,7" and second instance's variable value is "3,7,8,9".

    Now in the event sheet How can I find matching number of both instance. Like in above two values 7 is matching.

    I know it can be done using tokenat expression but how to compare two instance of same image.

  • Thanks it worked

  • If I want to find Index of "example" from the text "this is an example of a text" and answer should be 3

  • How can I find index location of the string "example" from text "this is an example of a text"

  • Actually I have got the solution

    Instead of using every 0.5 second I have to use Every (distance / speed) second and now everything is OK

    if I increase or decrease speed gap doesn't change

  • I have an Image "spawner" which spawn a "Obj" with bullet behavior

    every 0.5 second "spawner" spawn "obj" with speed 100 and Angle of Motion 90.

    on each "obj" there is a gap. But if I increase or decrease bullet speed. that gap also increase and decrease. So My question is

    without adjusting time Is there a way so if I increase and decrease speed doesn't impact gap between each "obj"

    Idea is something line On "obj" created when "obj"'s y is greater than 50 pixel from spawner then spawn new "obj"

    Tagged:

  • I send you file which has this issue

    please note lucid: There is no issue if you use 7-30-2019 version of spriter

  • One more old project doing same issue but when I deleted all events then its different that previously project. in this project I just did resume Animation and when animation finished it just disappear.

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  • vurzu I am also facing this issue from long time but I was unable to explain this issue. I also trying to recreate this issue. I'll updated this post when I found the reason

    update: I removed all events from the project where was this issue except only one event.

    Mouse button over "SpriterFamily" then Resume Animation.

    I also tried to recreate this in new project but its not happening in new projects. It only happening in old project.

  • lucid

    How do I place a C3 object in between 2 Spriter object.

    Suppose A box is created in Spriter with 2 images front and back. Now in C3 I want to place object between both images. I tried to use move to object action but not happening.

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luckyrawatlucky

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