LuckyRawat's Recent Forum Activity

  • please look at these events. when i use action without function then its working perfectly but if i move these lines into function and then call back them their then its not working. please tell what is wrong i have done.

    Tagged:

  • hi i am stuck on another nesting loop. I want to create 9 objects in 2 columns, like below

    1 2

    3 4

    5 6

    7 8

    9

    how can i do this?

  • lucid

    i have created animation in spriter and imported to c3.

    Now all those images used in spriter I also have another use of all those images in c3 on same project for different purpose. Do i need to import them separately in c3 or is there any way so i can use spriter's images in c3 for different purpose.

    Note: for another use of those images i don't want those images to be positioned as in spriter. each of them will be positioned manually.

    is there any way of doing this? total 100+ images

  • ok

    you can give name third option to "do nothing"

  • this file

  • FYI> 10 Animations on one object will slow your Game.

    actually i have 17 animation in 1 object each has only 4 frames of 200 x 200px each

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  • Thanks this is exactly what i want and I should give more focus on loops.

    thanks again

  • I have a "obj-A" with 10 animations and each animation has 4 frames. I have another "obj-B" with single frame.

    I pasted "obj-B" 8 times in the layout.

    On start of the layout i created "obj-A" 8x4 = 32 times.

    Now i want to place 32 "obj-A" over 8 "obj-B" instances. which means 4 "obj-A" will be over single"obj-B'. and these 4 "obj-A" will be 4 frames of same animation.

    example file

  • Hi Nepeo

    is there a way to create multiple permutation table?

    i have 2 different objects which needs 2 different permutation table.

    if i create a new permutation table then how can i follow both old and new sequence?

  • getting 1 more issue

    I did 6 copies of Spriter animation in the layout and on start of the layout i picked few random animations and flipped to x axis. then later on specific conditions i changed scale ratio of Spriter object. but it also affecting "flip x axis". If i choose "don't flip x axis" then it sets all animations to its normal state (which is not flipped) which i did flip at startup.

  • lucid

    zelevation not showing in the property bar > common

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LuckyRawat

Member since 27 Aug, 2015

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