artheads's Recent Forum Activity

  • Hi

    Hi, thanks for the great plugin first of all!

    Is there anyway to get a fake "3D-look" of walls?

  • This plugin works nicely. I just tried making an isometric dungeon by putting down an object for every wall, door, and floor in the appropriate isometric position, and it turned out great.

    Hi, can you please explain, how did you use the plugin to create isometric map? What I need to do to achieve same result exactly?

  • And ok, we can generate objects using Z-depth and size increasing, but what we can do with a textured floor moving in front of us?

  • Basically I would simulate a Z depth for every object with an instance variable that starts at 0 (farthest away) and gradually increases. This Z would be used as a multiplier for size so it looks like objects get bigger as they get closer to you, as well as a modifier for position. It would also be used to set conditions for collisions, such as if the player and object are around the same depth.

    Sorry I don't have an example or actual numbers, the math is beyond me to put together quickly.

    Thanks, yes I have similar thoughts about it.

    Anyway it would be great if someone can share any sketches devoted to this theme.

  • Yes, possible, but the math involved could be quite difficult.

    Thanks for reply, but maybe you can put in more details?

  • Is it possible to make on C2 such thing like the city in this game https:// chiptune.itch.io/zepton ?

  • Yes, it is possible to set ad bar on export from C2. But I looking for overlapping (overlay) solution - similar to Admob ads in app.

  • Any ways to do it? Or may be there are other ad networks which works with hosted HTML5 games built with Construct 2?

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  • Nice to hear

  • Hi, it's easy. Take a look at my example:

  • Hi there, I've used many times "Touch Gamma Orientation" for the player controls in my games with portrait orientation, but I got problems in game with landscape orientation. Is there any solution for that?

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artheads

Member since 1 Aug, 2015

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