megatronx, the size of the layout, the amount of total objects, and the amount of objects on screen can all play a role. The size/angle/opacity of the individual objects should have no effect.
your 'heavyship' and 'lightship' are solid objects. Get rid of the solid behavior and it will work.
Parallax can be a pain to wrap your head around! Good luck!
Huh?
Performance on iOS is not amazing at the moment. It probably couldn't handle a large rpg map.
I'm not sure about game center integration.
You can create your own C2 plugins with the javascript sdk.
Develop games in your browser. Powerful, performant & highly capable.
Very inspiring!
I'm pretty sure C2 uses numerous (properly licensed) third party addons. These are just random fragments of memory, but I think the image/audio compressors are third party, as well as the Closure Compiler.
This could all be wrong of course ;)
Use the 'on animation finished' condition?
That's really odd, — I do see your posts after his!
In regards to original poster: why not use 'set angle' after the spawn action?
Here's a capx.
No problem, we were all there once ;)
You might be better off suited going to an art-oriented website for a request like this. Not that you shouldn't be here, but you will probably get more responses elsewhere ;)
Member since 5 Sep, 2011