Hi! I'm newbe in this of developing games with construct. I've got some doubts about developing IOS games in Construct 2.
* Is the performance good in construct2 ? For example at given point, how many events-actors may handle? May handle big maps like rpg games or so?
* Is compatible with gamecenter on IOS? Is it easy to include in the game ?
* Does allow to modify the game code to add some custom events or actor behavior?
Performance on iOS is not amazing at the moment. It probably couldn't handle a large rpg map.
I'm not sure about game center integration.
Ok thanks! I could try to load screens with smaller size.. like old school games.
But what about integration with gamecenter, IADs and in-app purchases?
Many thanks again.
There is other integrations like Appmobi Playmobi and Clay.IO
Check them out in the plugin section
For app-purchases , I don't know , it's being worked !
Here is a question thought: Does performance depends on how many objects is on screen or on the size and amount of objects on the layout, or both?
megatronx, the size of the layout, the amount of total objects, and the amount of objects on screen can all play a role. The size/angle/opacity of the individual objects should have no effect.
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On mobile, I have found that performance is actually worse if objects are rotated. Not sure why.