LittleStain's Recent Forum Activity

  • LittleStain yes i know how events work

    I wasn't trying to be mean.

    I was asking because in this specific manual entry it says:

    "Events work by filtering specific instances that meet some conditions. The actions then run for those instances only."

    If more instances are reacting than the ones you want, the filtering isn't working..

    Also the entry talks about unreferenced objects..

  • Picking means specifying which instance of the zombie object should be affected by the actions..

    You are saying that all zombies get destroyed, so it seems to me it is not clear which zombie should be destroyed..

    You do know how events work?

    https://www.scirra.com/manual/75/how-events-work

  • You might like this topic:

    searching for maze, maze generation, maze generator etcetera on this forum gets some nice results..

  • It seems like you have toggled your events to disabled, which means they won't run..

    Toggle them back to enable them.

    Then right click on the group 2th_level, choose edit and remove the "active on start"..

  • It should be relatively easy..

    From the top of my head it should be something like this:

    you'd want to create two platforms on the same y..

    Set the first to a random x-coordinate and the second to the x coordinate of the first + the amount it has to be moved to create the wanted gap.

    if you want to create new platforms at say 200px distance you could make an event that says something like:

    if platform.y > viewporttop(0)+150 - create new platform at platform.y-200

    this event should be triggered once offcourse..

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  • Okey, did the image work on 1st page? LittleStain

    Yes, it worked..

  • I myself would go for a different approach and create two families..

    One for the pieces and one for the example/background..

    family1 is overlapping family2 - check some variables and act accordingly..

  • I'd be more than willing to help, if helping didn't mean creating it for you..

    I gave a very badly made example and all you did was add one event that didn't work as expected..

    I was hoping to see your code and give some advice as to how to get closer to your objective..

    So what you'd like to do is when sprite is overlapping another sprite, check if the sprite would fit.

    All you would have to do is create conditions on drag and drop drop, to check these..

    A rotated triangle won't fit inside a non-rotated square, etcetera..

  • your question isn't really clear..

    What is it exactly you want, what do you mean with "like this" and what part of it is troubling you?

  • To fix this issue it's important to see the events you use.

    If all zombies die, you are not picking the zombie.

    The zombie you want to be destroyed should be referenced in the event/conditions.

  • Thanks for the picture..

    I'm not quite sure in what way this picture should help with answering your questions, but it's nice..

  • Try posting the URL without the "https://www" part.

    I think that should work..

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LittleStain

Member since 26 Apr, 2011

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