LittleStain's Recent Forum Activity

  • Would it be possible to have the not so fast moving object spawn?

  • Yes, like I said..

    I'm not sure why you'd say no:

    • if dialogue is an instance variable of talk
    • dialog is an instance variable that every "talk" member has

    If you set the text to talk.dialogue instead of player.dialogue everything should work as intended..

  • set text to talk.dialogue?

    if dialogue is an instance variable of talk this should work..

  • Something like this?

    You can tweak the values..

    https://dl.dropboxusercontent.com/u/485 ... locks.capx

  • I guess you want to apply torque instead of force..

    https://www.scirra.com/manual/98/physics

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  • First - you don't need the system every tick condition in event 5 and 6, for they will be evaluated every tick regardless..

    Second - you are picking the nearest talk every tick, which is why the bubble moves..

    I guess adding an instance variable to the triangle "TalkUID" would do the trick..

    add a triangle set "TalkUID" to talk.UID to the on space bar pressed - event

    and replace the pick nearest talk condition in the events below to pick talk by comparison : talk.uid = triangle.TalkUID

  • You might want to try using the crop tool inside the image editor, I just remembered some people saying it helps..

  • Construct 2 makes HTML5 / Javascript games, so exporting to Flash is not an option..

  • One thing I can think of is that your sprites might not be at precise pixel-location (or scaled to cover less than a pixel)..

    If the sprite is at x=201.5 instead of 201 half a pixel would be covered by and as such a semi-transparent line would be created..

    You could avoid this by either placing the sprites on their exact locations or changing the sampling to point instead of linear and or turning pixelrounding on in the project properties..

    If this is not the case I guess seeing your capx/sprites would be the only option to see what's going on..

    BTW - is your tiled background a power of 2?

  • Should be as simple as adding the HP < 3 condition to the destroy event..

  • If you are using custom controls for your movement you could add a condition to your key-presses..

    On left arrow pressed

    Down arrow is not down

    or add an instance variable to your player that you set to "crouching" on down arrow down

    and check for that in a condition:

    On left arrow pressed

    player instance variable is not "crouching"

  • A few simple questions to help with answering yours:

    When is this happening?

    Are the sprites scaled in preview?

    What program are you using to create your sprites?

    Is the transparent border present within the image editor?

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LittleStain

Member since 26 Apr, 2011

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