LittleStain's Recent Forum Activity

  • Could you explain what part of creating it you have trouble with and provide a link to an example, so we don't have to search the web ourselves?

  • Create a global variable

    keyboard on enter or on button clicked

    system add : int(NumberAmount.Text) to global variable

    NumberAmountText set text : global variable

  • Perhaps a stupid question, but why are the balls solid?

  • With only these events to go by..

    You are setting a text to highscore, but not the variable highscore to which you check the score..

    I assume the variable highscore stays 0 so Body will always be higher than the variable Higscore and as such is saved..

  • seems like you have offset the grid by 44px because of the border..

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  • I guess you'd like to check if current points are higher than the localstorage value, if not set global variable to localstorage.itemvalue, if so set the localstorage to the global variable..

    Right now you are only setting the localstorage if it doesn't exist yet..

  • Add the condition: sprite pick by unique ID

  • Out of interest, did you do a full, clean re-installation?

    I just reinstalled r214, and checked after uninstalling to ensure the 'Tools' folder was empty, before reinstalling, and it definititely installed 'pngout' as well as the other tools.

    I always do the de-installation provided in the installer..

  • LittleStain

    I have r214 installed and I have both pngcrush and pngout installed in their own folders off 'C:\Program Files\Construct 2\exporters\html5\tools'.

    Ok..

    Downloaded pngout.exe from Here put it in the correct folder and everything is working as expected..

    I have no clue why it was missing, but this solved my "bug"..

  • The directory "pngout" inside the construct2 program files directory is empty..

    It seems to me pngout.exe is no longer used and has been replaced by pngcrunch.exe (which does exist in it's directory)..

    Is this true?

  • would using a tiled-background with it's origin at the left to create the line work for you?

    spawning it at the sprites that are IsLinked setting it's angle towards the second one and it's width to the distance between them..

  • my collision polygon is okey i checked it

    What I meant was, is it the same for every frame so it won't create an (unexpected) overlap?

    Is the collision polygon symetrical, so when you change directions it is not suddenly overlapping?

    Do you use a sprite for the movement and one pinned to it for animation?

    There is a simple solution for your issue, but without having a look at your capx, we can only give limited advice/answers..

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LittleStain

Member since 26 Apr, 2011

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