LittleStain's Recent Forum Activity

  • You'd need a routing api for that..

    This is just a way to show a map..

  • You should just use : str(GeoLocation.Latitude) and str(Geolocation.Longitude)

    No "" around it, just like I said..

  • As you can see.. there are " around the str(geolocation) and as such the whole thing is treated as a string..

    I'm not really sure how I did it last time..

    The issue lies with the plugin..

    I'll look if I can find my project..

  • I guess you could use any movement behaviour..

    In this case using the sine behaviour might suit you best, but depending on the amount of difficulty of the movement others might be better..

    You might also want to take a look at the third party plugins "litetween" and "moveto"

    They can make certain movements easier..

  • you should use str(geolocation.latitude) and str(geolocation.longtitude)

    The creator of the plugin did some strange stuff using strings where numbers should be used..

    Changing it to the above should work..

    you might even have to change it to ""&geolocation.longtitude

    I'm not sure, it was some time ago..

  • something like this should work:

    On location update

    create marker at latitude = geolocation.latitude longtitude = geolocation.longtitude

  • Get the geolocation and create a marker at that spot on geolocation get..

  • I'm sorry, but I don't understand the question..

    Your capx doesn't really show any parallax, so I'm not sure what it's supposed to do..

    Why would "it" not stay where you design it to be?

  • Could you explain what the "Built in Parallax" is doing and what it is you want to happen?

    If we don't know why it is not fit for your game, it would be impossible to create something that would fit..

  • Spritefont doesn't have "the load image from url" action, otherwise that would be a possibility..

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  • It also means I have to set font scale, character spacing and every other value for each instance I create, rather than Construct 2 just sorting that all out based on an instance of the same object elsewhere in the project if you know what I mean. Kinda annoying.

    Oh well! Thanks for the help.

    A simple on created action would solve this..

    If you are using the same image, wouldn't the spacing be the same for each object?

  • It says function param(0) is xmldata..

    when are you calling this function and are you sure the data is actually in param(0)

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LittleStain

Member since 26 Apr, 2011

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