LittleStain's Recent Forum Activity

  • put the controls on a layer with parallax 0,0

  • Looks like this game would be pretty easy to make once you've got the sprites..

  • You could also just set the text to : "Hi "&playername&", nice to see you again"

    That would take away the need for the replace action..

  • I tried the simplest way, as a each tick -> set hat position to character imagepoint

    But it doesn't work as the hat is always 1 frame late and seems to "follow" the head instead of beeing pinned on it.

    If you add a wait(0) seconds action before the set position, or put the event after the events changing the position/frame of the sprite this should work..

    (Construct2 reads events top to bottom)

  • Hi!

    I've started to play around with a tutorial where you basically control a player and shoots down monster who spawns randomly around you. The camera view is top down. I would like to "lower" the camera so that it is more behind the player, compared to the straight top-down-view as it is now. Is this possible to fix?

    Thanks!

    All you'd have to do is create sprites that have that look..

  • > Webstorage is deprecated. You should really look at using Local Storage now.

    >

    how we can save arrays in local storage

    Wouldn't that be as easy as setting the item to Array.AsJson ?

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  • Sorry, probably I can't explain the problem : Well...I don't care if I use functions or else...

    I have a lot of events and, for each events, I have many condictions ( that I repeat the same many times )...My questions is if it's possible to write all these condictions one time and call them for the other events...More or less like we can do with variables, but variables call actions not condictions...

    Here, for example, there are a lot of inverted condictions...all these condictions are repeted for a lot of events...it's possible to have one line to call of them?

    Hope it's clear...

    Thank you in advance

    I'm sorry, but the picture isn't showing..

  • I think it has to do with using too large images..

    Your tiled backgrounds are more than 5000px wide and 1200px high and you use 4 of them on one layout..

  • Doesn't take long to load here.. Just a few seconds..

    Actually S01E09 loads almost instantaniously..

    Not sure if it's the issue, but the estimated memory-use in the editor is 231.2 MB..

  • If you could explain what you want in a better way it would be much easier to help..

    You said the event I gave you didn't work, but it did..

    It played the animation attack on collision with the player..

    when event 3 is true, however, event 22 or 23 is probably still true also, so the actions attached to that will perform..

  • E2GameStudios

    Would this help?

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LittleStain

Member since 26 Apr, 2011

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