rexrainbow's Recent Forum Activity

  • tanoshimi

    BTW, thanks for this example. It might be confuse about fuzzy is "probability" (roll a dice)

  • tanoshimi

    In case 1, it looks like there are 10 liquid bottles. 9 bottles are drinkable, 1 is not drinkable (poison). Now pick a random one. There are two possible results -- live (1 degree drinkable) or dead (0 degree drinkable).

    In case 2, it looks like to mix 9 drinkable + 1 poison bottles, then dredge up 1 bottle. (0.9 degree drinkable)

    These two bottles are not the same.

    • case1 : 1 or 0 degree drinkable
    • case2 : 0.9 degree drinkable
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  • amariscal

    I had never made any plugin about camera controlling, sorry.

  • krish

    Thanks, I had fixed this download link.

  • tanoshimi

    Fuzzy is not a probabilistic based algorithm -- it does not use random function.

  • tanoshimi

    Most of my plugins are trying to decrease the usage of events, except fsm plugin. FSM plugin will increase the event counts because it split transitions and transfer logic into different events.

    The reasons of using fsm are

    1. it provides javascript input to do logic and/or/not (I made fsm plugin before C2 had "OR" block, now it is not an advantage at all.)

    2. it is clear for designer to list transitions and transfer logic.

    3. designer could trace the state changed at "condition:on state changed" (not shown above)

    The source code of fuzzy plugin is here. I might release it when I have time.

  • amariscal

    You might pm to Pode .

  • Joannesalfa

    Uh, not "load some instances", just "save specificed instances" in the bank, then read all saved instances to JSON string.

  • tanoshimi

    I had made a FSM plugin/behavior before, and use it to control the game flow.

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/fsm_zps33150e5e.png" border="0">

    The transitions (enter/exit) are option events. "action:Request" will trigger "condition:On transfer" logic of current state, for setting new state by "action: Set next state".

    I had made another fuzzy plugin.

    Here is an example to use fuzzy logic to simulate behavior of fish.

    • click to put feed
    • click gray plan to open ui for creating a new fish. Click ones to close it.

    And it is the define of memberships and fuzzy logic in this demo.

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/bf177d5b490cd54a2c6c1a3d09d650d0_zpsdb3e24ab.png" border="0">

    I had not released these plugins because that I did not know how to explain these concepts for beginner.

  • Hi Ashley,

    I'm trying to create a kind of tiles layout (ex. hex tile layout) in layout editor by plugin.

    It's might be useful to have more control functions for layout editor to increase the ability of layout editor. For example, to arrange sprites by custom control (plugins).

  • I hear that cocoonJS had supported XML, so user did not need this plugin anymore, use TMX importer directly.

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rexrainbow

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