Bump ?
There are some plugins on it , CC did it and it's coming soon ...
I don't think you can do it ... 1 text object can contain multiple instances , some bigger than others and saving the width woudn't work because it would be all the same for all the text boxes ...
A 1 min act can save you from hours of coding
Use Dropbox , it's free !
I think the instance variables are all set to 0 when the object is spawned and that's why all spawn on the same spot and with the same color ...
I could be wrong ...
Try positionning them out of the layout , and just moving them
For now , Let's keep it 2D , Maybe when Ashley finishes all his To-Do list , you'll see 2.5D , but not for now ...
+1
Bump !
I'll try and resolve it ....
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Bumps ...
Uh :D , My bad , could you give me some examples ?
I meant that you should make a function "family"
Add all the spawning ( Needs to be separate events ) in 1 function and call it when you need to spawn the many objects
Hello Sir !
I just want to say that you should use families for the general events ( Like the Death-Related animations or stuff like that ) and you should use enemies instance variables to give them life meters damage meters
...
Cheers !
P.S. : I don't know if that answered your question or not , If it didn't please explain with cases or examples and include Whiteclaws in your post !
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Member since 14 Feb, 2011