frayt's Recent Forum Activity

  • I move circle on timeline but speed still the same for each waypoint, what I have to do?

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  • okay actually I figurit out. Id'had to switch from direct to way point.

    Still I have another question, how do I make the object on timeline goes slower?

  • Thank you Ashley and staff, love construct.

  • In the second video you need something to start playback at runtime. The easiest option is to use the 'Start on layout' property of the timeline.

    In the first video it's hard to say much without seeing the full project. Perhaps you have another behavior or some event sheet logic that is also moving the same object and conflicting with what the timeline is doing.

    Thanks for reply Ashley.Can you be more specific about playback at runtime? don't get it. I don't see what you mean.On start of layout and than which action? on your video on youtube you did not used event.

    the first video it's this event that make it run away

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    I don't understand why... preview don't animate or go nowhere.

    help me please, I'm getting sick

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  • Help up

  • Hello,

    I have a game where I want that each player who use the application can update some information on it, en everybody who use app can see what's have been updated.

    I already used localstorage to store information on local, that's work. Now how to make online?

    I've tried google sheets but can't request URL with event on construct 3, doesn't work. Firebase, don't know how to use looks complicated.

  • okay that's working! how did you do these low fine res?

  • frayt Hi.

    The second one has more detail and better light, so yours seems empty.

    But it's ok if you make all the graphics yourself in the same style, then it will be whole!

    There is one more thing that the character that the game has a sprite size of 64*128 sprite is better to draw 128*256 and so insert into the editor and then in the editor to compress. So when scaling on screens with high pixel density lines will be smoother. Here's an example.

    https://fex.net/s/cylnpfx

    Hi, thanks for reply guys

    didn't get editor compress thing? construct 3 don't recognize your c3p project :(

  • I think the "pro" vibe is due to artists using software that let's line art wisp away, like the eyebrows of the image you posted, they're just a 3 thickness line, doesn't trail off into thin line.

    You could still use paint and emulate this effect, although not ideal and makes it more preferable to get the right software (many of which are free) and equipment (drawing tablet so you can make those wispy lines instantly).

    thank you for reply

    I'm using drawing tablet, and software like photoshop and clip studio paint pro

    How to make smooth line? and increase resolution without making it bigger?

  • here is my draw

    and what I would like

  • I never saw a game made with paint looking sprites. So I'm wondering, what am I doing wrong? my draw looks like they have been made on paint and when I see those made by other devs, that just look like it's smooth, well done. why my draw sucks? I'm trying to make it as smooth as possible with shadows effect that makes it look like more professionnel but there is not this "pro" looking, I don't get it.

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frayt

Member since 15 May, 2015

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