Kyatric's Recent Forum Activity

  • Check the Tools/ressource as well as the help wanted forums.

  • I guess it's a bit the same trigonometry formulas that we used for the rotary competition.

    You need a "reference" point as the original distance and angle towards another "member" of the group of object, and on resize you use the layer's size as a factor instead of the new angle.

    I guess that's for theory, for the formula itself unfortunately, I don't know.

  • About the shading part, for now you might need appropriate sprites displaying the enemy in the appropriate color, there's no real way to change the hue of sprites (js limitation for now).

    For the encapsulate part, I guess you need to set the bubble position to the enemie's position (or the inverse) when they collide each other, and "pause" the behaviors that make the enemy and bubble move.

    It depends on how you setted up things so far.

  • In my opinion :

    oodale believes that HTML5 still needs a "marquee experience"; a game that can highlight the potential of the platform in the same way that, say, Wii Sports did for the Nintendo Wii.

    "Once we have that, I think you'll see the pace of innovation quicken. I think you'll see developer adoption quicken."

    Those words describe the situation.

    The 2 years time limit sounds like a bit much imo.

    As soon as the "marquee app" mentioned hit recognition, give it 6 months for the device makers to align themselve.

    It's a downer for me that, at the moment, mobile devices can't handle html5 gaming as they should.

    I believe we will see this app/game during this year though. I'd really like it to come from the C2 community too, that would be a hell of a "2 birds 1 stone".

  • Every tick -> Scope Sprite - set position to Mouse.X, Mouse.Y

  • yumarod3: Ok I saw it.

    It's a "bug" in the moving example, not the plugin itself.

    That's also why the conditions "On path generated" and "on path failed" exist, so that the developper handle the behavior of their application according to the result of the generation.

    If there's no path, there's no need for the object to be set to moving.

    Anyway the examples are provided as it, as an illustration of how to use the PF.

    They need to be adapted for each usage, not be simply ripped of.

    You found yourself a possible implementation with the branch plugin, as I said earlier, you could simply use the "on path generation" conditions. In one case setting the move variable to 1 as expected and to 0 in the other case.

    The PF itself only deals with finding/generating a path.

    The movement is up to the developper as there could be thousands of ways and expectations on how should the object move.

    BTW I believe there were automated movement behaviors that were released since the first release of the PF that could handle the movement easier, it needs a bit of browsing in the plugins list I think.

  • yumarod3: I can't get the file it's asking me to signup or login.

    Try to upload it on dropbox, it's far fairer to share files.

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  • I have the intended buttons here (w7 pro 64bits). Can't reproduce.

    Try to go in the preferences dialog and click "Reset dialogs".

    Does it change anything ?

  • The how do I FAQ has a few items listed in the "multiplayer" section as this question already has been asked a few times.

    It's possible but requires time and coding skills.

    You can use the websocket custom plugin to handle the communication part of the client (the c2 app) and connect it to your webserver.

    The websocket might not be up to date I haven't really followed this in a while.

    Just check the items in the how do I and have a search for the keyword "Multiplayer" in the C2 and "how do I" forums, you should be able to find more.

    Some tests and teasers topics have been done but no working solution has been yet been made public.

  • ok i will try but when i end game and i want return to title screen for example all statistics gained during the game are high and the global objects are shown on title page

    It's up to you to "clean" the variables and global instances when you go to the title screen.

    Before going to layout "menu" or whatever, reset global variables if you want them to have their default value, and delete the instances that shouldn't "survive".

  • Also you can find capx examples in the how do I FAQ section "Scrolling/Camera"

  • As said above, it appears to be a picking problem.

    Have a look at the "How do I FAQ" in the section "Picking/selecting instances" and browse through the items, all the explanations/tricks/codes you need are there.

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Kyatric

Member since 18 Aug, 2010

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