DiegoM's Recent Forum Activity

  • Have you checked out the AJAX Plugin?

    Particularly the Post to URL action.

  • I just updated both plugins to the latest versions.

    admob-plus-cordova to version 1.25.0 and cordova-plugin-consent to version 2.2.0.

    The change will be available in the next beta release.

    I find it impossible to tell if that will help in any way thought.

  • Maybe you set a layer to be global by mistake?

  • I think the only way to make initial replays enticing is to add more content to each map. Like having small unique objectives, challenges, rewards or narrative bits that only happen the first few times you play a map.

    Otherwise it's asking the player to grind from the start, which some people enjoy. Most players will tend to try all the different things first and only when all options have been explored, settle on grinding.

  • Opacity tweening doesn't go through that part of the code.

    Either you are forgetting about something, or... there is an issue causing the code execution to go that way by mistake.

    Can you post your project so I can take a look?

  • That has to do with color interpolation, either from a tween or a timeline. That should help narrow it down.

    If you are able to reproduce the crash consistently, please file a bug report.

  • Currently it is not possible to modify a timeline at runtime.

  • Instead of showing the text right away, you can try pushing values into an array when a message is shown.

    Then at the end of the event sheet, you loop through the array showing all the messages neatly stacked, you would need multiple text instances to do this and a little calculation to figure out the position of each text instance.

    If you want to keep everything in the same text instance, you can loop the array and combine all the messages.

    Don't forget to clear the array after showing all the messages!

  • tarek2

    I found two problems, the first one is that those files are malformed JSON.

    	"frame-durations": [1, 2, 3, 4, ...]
    

    That is not valid JSON, I wrote it that way in the first post to imply that the array can have any number of elements. I'll update that to make sure it works in case someone else just copies and pastes it. You can see if there are any errors if you bring up the console, but I will add a more friendly error message in the next beta release.

    I also found a bug that was causing the "sort" and "order" properties of a configuration file higher up the folder structure to not be picked up by deeper folders. At the moment "sort" and "order" only work as expected if the configuration file is in the same folder as the files it is meant to affect. A fix for that will be on the next beta.

    Hopefully the next beta will be more useful than this one.

  • dop2000

    I have been wondering where I should draw the line for this feature. This was developed in response to a suggestion (which I can not find) and the original idea was to provide a more convenient way to import entire animations, that should have been it.

    Your suggestion will likely be the last thing I will implement for this feature. The only problem is that it's a little more involved than the last two things I added (and I still managed to completely botch that!)

    I really don't know when I will work on it, so I can't give any estimates. I do want to implement it because it seems like a good addition before shelving the whole thing, that is as much as I can say.

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  • newt

    There won't be a .1 release to fix the Animations Editor issue. The fix will come in the next beta release.

    I know it sounds like a cop out, but that is the point of the quick beta release schedule.

  • ninowebs

    A bug was introduced in this version which is causing most of the UI related to importing images files into the Animations editor to crash. The issue will be fixed for the next beta release.

    In the mean time you can still import images by dragging and dropping.

DiegoM's avatar

DiegoM

Member since 24 Apr, 2015

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