nolife211's Recent Forum Activity

  • Solution:

    Change the z-order of walls when the player's image point is lower or higher than their image point

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  • Hi everyone,

    I'm developing a game with a pseudo-isometric view, and I'm having trouble getting dynamic shadows to look correct. I’m using:

    - A green sprite set up as a ShadowCaster.

    - Red sprites set as Solid objects.

    - A wall sprite (the actual visual representation of the wall).

    - A player sprite with an attached ShadowLight.

    I see only one possible way to set it up, but it doesn't produce the correct result. I feel like I'm missing something conceptually because it seems like the player shouldn't be able to see the front face of the wall.

    Could anyone provide an example or some guidance on the correct way to set this up? Any help is appreciated!

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  • You can use APIs online, such as firebase etc.

    Or make your own using php and storing data to database and use Ajax calls to save to it from c3

    I found similar things but I need a guide how to do it and connect to construct 3

  • I need users to be able to save data they create (such as text, images, or music) in cloud storage and allow other users to access it. Are there any guides or examples for implementing such a system?

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nolife211

Member since 10 Mar, 2024

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