Lost my Keys's Recent Forum Activity

  • i still feel the need to reply to say I downloaded it, even though I'm talking to you in chat right now about the version thing with it.

  • Looking great Kaos!

  • Nice one!

  • Awesome work guys!

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  • > The only bug I can find on the issue is this one. Have a look at the comments, it was closed as won't fix.

    >

    Yes, it appears to be the very same bug I posted which people are having trouble with.

    > I know it's kind of annoying but the engine has always worked this way - the real bug was that 0.99.7 let you get away with it - but hopefully this is one of the last pre-1.0 pains.

    >

    Actually I'd still like to "get away with it" as you put it. I can't really see what is gained in basically removing this unintended feature. Also, while it may be true that in some cases there is an easy workaround, in more complicated cases it can be a real pain in the ass and somewhat takes away from the fine experience which working with Construct usually is.

    I understand that the devs considered adding it in for good, but due to design didn't do it after all. So maybe it's pointless complaining about it again here, but I felt I had to add to this topic.

    Well, this issue is bugging me in a big way, since most of my more accomplished stuff is broken now in post 99.7 versions.

    You could always just stick with the older version it works on, until you've completed your game. This issue is precisely why most games/apps don't change their tool sets midway through. Just stick with the old one, finish your game, then upgrade a fresh.

  • Aw Cool! you can do that? OK, now you will have to explain how... Is it an effect? Actually i wanted to add something like that to the right so you can place a Flablet on an examination table that is "up close" and experiment/examine the species. That may take a little more studying on my part before I can achieve it though.

    Zetar

    You could have them spawn circular grayscale textures from just behind them as they move, with a lens or magnify shader on them, and increase the size slightly before fading out. If you add a background under them, it should give a neat water like appearance.

  • Haha, that's great! I love it

    You could have added a distort/lens like effect as they swam around, kinda like in Spore. But that's just for show of course.

  • Use PowerISO or similar to setup a virtual drive. Should work fine like that too.

  • Can someone test the canvas resizing, still doesn't work for me, simple as on layout start resize to whatever size and it just dissapears for me, same as last build.

    Download cap

    seems fine here, if that's how you meant by resizing? (use mouse wheel up/down to resize it)

  • Awesome! Nice work!

  • Is their any other way for my sprite to change from left to right without having those big l and R sprites?

    Delete them, rotates fine without them.

  • Speed is fine here, but moving sprites scaled that much will probably effect slower machines.

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Lost my Keys

Member since 29 Nov, 2009

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