R0J0hound's Recent Forum Activity

  • bloodshot

    It's not a glitch or bug, the plugin doesn't have imagepoints. I probably won't be adding them, but you could put an invisible sprite on top of it.

  • Guyon

    You don't need to use this to do that. And in fact this only saves png as I recall.

    You can do it with vanilla c2. Add a Sprite and you can load a frame from URL. Then put the text on top like you want. Next you can you c2's snapshot action to capture it. Just set the viewport size to the image size you want to capture and scroll to the center of the location you want to capture.

    Basically:

    On click

    --- set viewport size to 128x256

    --- scroll to sprite

    --- snapshot canvas as jpeg

    On snapshot

    --- browser: invoke download snapshoturl

    You might need to add a wait 0 in there to get the view to update before capturing.

  • You'd have to see what you could change with system actions. Maybe changing the view size might do that, but you'd probably have to change the zoom to compensate so things appear the same size to the player. The question is would that affect the performance at all.

  • If you added such an option to your game, it'd be up to you to change what it does. Graphically I guess you could make less particles be used, or less objects on screen. Another would be to disable effects.

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  • When an object has an effect you can change the parameters with events. You should be able to find the action that does that under that object. You change each color component separately. So for example if you want the color to change as soon as the game starts, and take 4 seconds, do this:

    every tick

    --- set red to lerp(255, 0, min(1, time/4))

    --- set green to lerp(255, 0, min(1, time/4))

    --- set blue to lerp(255, 0, min(1, time/4))

  • You may be able to screen capture it or paste each frame into the canvas object so you can save it as an animation.

  • You could probably get that effect by using a couple particle effects.

  • If you don't use an array you still will be using the concept of an array or grid. I've made tetris twice and didn't actually use an array.

  • If you use commas in your sentences. use a different symbol to separate them.

  • scorepixel

    I've never done it and I don't have time to figure it out exactly but based on a quick google search and from what I recall seeing before you should be able to use css to change the z index of an html5 element.

    rexrainbow

    The idea is to move the html element underneath the canvas, which should be possible.

  • Zebbi

    Probably. All the effect does is distort a texture to be in perspective. Rex's behavior hides the math to position sprites on the distortion.

    So you'd design the game as top view and map those positions to the mode7.

    So in a nutshell they are tools you can use to make a game like that. Nothing more will likely be added.

  • The canvas or paster third party addons allow you to manipulate textures. Maybe not the same way as you're thinking which sounds like the construct classic image manipulator plugin.