R0J0hound's Recent Forum Activity

  • Maybe double all your objects on separate layers and use blend modes with rectangles to clip stuff to a view. To be faster you'd probably just use events and behaviors on the first originals and position the copies. There are likely lots features that wouldn't work well with that though.

  • LaurenceBedford

    No. The sdk doesn't support a plugin like this currently and I don't think I have enough time or interest to do it if it did.

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  • Just click on several different instances and give them different values for their instance variables. It doesn't matter what values. Then go back to the manage variables dialog and it will say <varies>. So basically it's not something to need.

  • Hi tonypond

    For mirror and flip you can set the width and height to negative. I find that more useful as the actions you refer to do that anyway and are redundant.

    I didn't add scale as that's based on image size and I thought it made things unintuitive because you can change the texture size with the set resolution action. It can be done with the set size action if it's really needed.

    So I think I purposely didn't add those two features.

    Any pasted objects should draw exactly as they are overlapping the paster object. So that last bit should be true. I don't think you can load an image into the paster object but you can load it into a Sprite and paste it.

    I'm glad you find it useful but I'm avoiding updating it unless I absolutely have to.

  • It just means different object instances have different values.

  • cjbruce

    Thanks, I'm glad you enjoy it.

    Pwnetheus

    I don't know the cause for the first bit. For the second it sounds like you're adding another condition instead of another event. You may want to run through a few tutorials and maybe read the events section of the manual. I'm not that great at explaining that stuff.

  • SpyDaniel

    Sorry, I'm not working on effects anymore so I won't be able to do that.

  • No, and probably won't.

    The only new feature that sounded interesting was being able to run the editor on mobile. My phone doesn't support it though.

  • I'd assume that's something you'd email their support about.

  • Here's another implementation that matches the ftl generation best I can tell. The idea used is very similar idea to Pulstar's, it's just another way to go about it.

    https://www.dropbox.com/s/yyqwtx8pwnw8t ... .capx?dl=1

  • It was made a long time ago and in the meantime there was a change in the event system that makes it not work.

    To fix change the "dash:spawn dash" action in event three to:

    system:create dash at dash.x, dash.y

    dash set angle towards mouse.x, mouse.y

  • Make a circle sprite and resize it in the editor till the start and end positions are on the edge of it. That's your radius.

    Then run the layout and set a text object to angle(circle.x, circle.y, start.x, start.y) to get the lowAng. Do the same with the end position to get the highAng. You may need to swap lowAng and highAng if it doesn't work.