lucid's Recent Forum Activity

  • Ok. I have to step out so I will take another look at this later.

  • Does this happen with the penguin example? Also do you just mean rescale it by resizing the actual window? They're all staying visible for me.

  • luckyrawatlucky:

    12-16-2020

    • fixed a bug which caused pause actions that took place before an animation was retrieved from cache to be ignored
    • This one is marked beta, because I want to make sure the change doesn't have unforeseen consequences in edge cases.
  • luckyrawatlucky - had to try it like 20 or 30 times to get it to happen, but finally got it to happen on latest stable. It seems to happen much more rarely on the latest beta. I will look into it. Thanks for sending the example.

  • luckyrawatlucky - tried it with several self-draw and non-self-draw clones pausing on both start of layout and on initialized. It's working for me after several retries. Can you send me a project where it's not working?

  • luckyrawatlucky I'm not having that issue. With your example projet, just to make sure, I ran it 10 times in a row. Works the same every time. They all start paused until the timer resumes them one by one in sequence. Should I be able to see the bug in this project?

  • luckyrawatlucky - this should work

    12-15-2020

    • fixed an additional bug where sometimes scml objects would become invisible after a non-looping animation completed
  • luckyrawatlucky you're right. It was fixed on a reduced version of your sample. Looking into it now.

  • Instances of my plugin won't show up as options when you use Add Child action on it. What do I need to do to make it available there?

    I thought it might have something to do with plugin.js (maybe a new option?). I already have:

    this._info.SetIsResizable(true); this._info.SetIsRotatable(true); this._info.SetSupportedRuntimes(["c2", "c3"]); this._info.SetHasAnimations(true); this._info.SetIsSingleGlobal(false); this._info.SetMustPreDraw(true); this._info.SetCanBeBundled(false); this._info.AddCommonPositionACEs(); this._info.AddCommonAngleACEs(); this._info.AddCommonAppearanceACEs(); this._info.AddCommonZOrderACEs();

    Is anything there incompatible? Is anything missing?

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  • 12-14-2020

    • fixed a bug where animations wouldn't start playing automatically when using the Set Animation action
    • fixed a bug where scml objects would become invisible after a non-looping animation completed

    Thanks for your patience on this one guys. Lemme know if you have any more issues.

  • Hi all, I've had this version done for a few days now. Was originally planning to incorporate the fixes for the recent bug reports, but I figured these fixes and the point sampling might be of use to people in the meantime:

    10-31-2020

    • added support for nearest neighbor sampling (automatic when set in C3 project properties)
    • fixed a bug that caused reimports for projects with collision boxes to crash C3
    • fixed a bug that prevented reimports from removing sprites that were no longer needed if they had a hyphen in their original image filename
  • vurzu, sure, please send it to luciddps@brashmonkey.com

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lucid

Member since 16 Jan, 2009

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