lucid's Recent Forum Activity

  • Will you be able to let us know when abouts you will have a working version for cocoonjs exports, eagerly awaiting this software and will only purchase the full version when I know the cocoonjs export is available. Also, really like the 2 extra videos you added to your website. Looking really good, this is something Construct 2 really needsCocoonJS export works with the latest versions of Spriter and the plugin

    lucid

    Any idea when this transition will be smoothed over? Any hints on character maps?Well, last I spoke to Ashley, due to both of our scheduling situations, we decided I should fully update the plugin, and then we'll fully update the c2 import process. So unfortunately, the wait will be a bit longer, but then the plugin will rapidly catch up with the full feature-set in one or two updates rather than piece by piece. I've already begun coding Character Maps in the plugin, and of the remaining features, that is the most time consuming.

    Rather than missing an ETA - I will say that I had to put the plugin on the back burner for the last week or so to finish up Spriter B6 (which is available now for anyone who's not following us on KS or social media: kickstarter.com/projects/539087245/spriter/posts/687681), but now I'm back to actively working on the plugin alongside the main program.

    As far as the transition. The main issue is the scml c2 importer vs the scon plugin. Ashley and I discussed the eventual possibility of changing the importer to use the new format, so the dual file situation can be fixed, and I will bring it up again when I give him the updated plugin to work with for the C2 side stuff. However, last time it was discussed, it didn't sound like a trivial change to switch it over.

    Lastly, despite the delay for new features - if anyone finds any bugs or issues, or needs a small feature like a new expression or condition, don't hesitate, as I can still do smaller updates on the way to the full update with all the pro features.

  • Hey rex. I meant to come back and edit this post with a "nevermind", it turned out the user was using an older version of the plugin. I copied that to the c2 folder, and it was fixed. Thanks!

  • I'll always keep the most up to date version in this thread in the original post.

  • that should have been fixed in the latest update. If you're still having that problem, please resend me the capx, and spriter project files so I can take a look

  • Easing curves and deformation not work on c2 now?

    Not yet winsonzhong.

    So what is the process for re-importing in this current version? When I drag the .scml or .scon file into Construct 2...

    I should have been more clear. I meant to just re-import the actual Spriter project files:

    <img src="https://dl.dropboxusercontent.com/u/1013446/forumstuff/reimportc2.PNG" border="0" />

    Specifically the .scon file. I know this transition period is a bit messy, but the it was necessary to get us this faster, CocoonJS compatible version.

  • Hi Rex,

    Getting this error when I run a user's capX:

    <img src="https://dl.dropboxusercontent.com/u/1013446/forumstuff/rexcontainererror2.PNG" border="0" />

    Any ideas?

  • Hi, working through emailed projects at the moment, but anyone having similar trouble, before removing all Spriter stuff, please try to just remove the actual scon file from the project, and add the resaved version using c2's project pane

  • EDIT: I tried it out on the Tizen IDE emulator just now though and nothing shows up at all :( Any ideas/plans about this?

    I will have to look into this. I don't know much about the Tizen export yet.

    ... Im still having the same issue as mentioned before...

    Please send me your capx to lucid@brashmonkey.com, and I'll take a look

  • Tobye, unfortunately, I won't be able to look at this until tomorrow, but please send me the capx to lucid@brashmonkey.com, and I'll take a look.

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  • lucid, Doesn't seem to work on exported Node-webkit project or maybe I did something wrong. Work on preview though.

    Just tested. It works for me on Node-webkit. Please be sure you're not minifying your script.

    i have the construct r149

    but the plugin doesnt workI need more detail to help you. Are you sure you're following all of the instructions in the original post of this thread?

  • plugin changelog 11/28/13

      <img src="smileys/smiley38.gif" border="0" align="middle">major optimizations <img src="smileys/smiley38.gif" border="0" align="middle">fixed a bug where setting the looping state before an animation had initialized wouldn't work <img src="smileys/smiley38.gif" border="0" align="middle">'animationName' expression will now return the queued animation name if the animation was just changed in this tick, but hasn't started playing yet <img src="smileys/smiley38.gif" border="0" align="middle">fixed a bug where images weren't switching when they should <img src="smileys/smiley38.gif" border="0" align="middle">added 'timeRatio' expression to retrieve the current time in the animation as a ratio from 0.0 to 1.0 <img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Animation Frame' condition <img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Time' condition <img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Animation' (name) condition <img src="smileys/smiley38.gif" border="0" align="middle">added 'Is Paused' condition <img src="smileys/smiley38.gif" border="0" align="middle">added 'Is Looping' condition

    This is the kind of speed difference I was getting with this version vs Monday's version:

    <img src="https://dl.dropboxusercontent.com/u/1013446/forumstuff/optimizations.png" border="0">

    (Art by TombMonkey)

    To anyone who's mentioned not seeing anything in the new version. I don't believe C2 will recopy both files. I need to verify this, and if so I'll talk to Ashley about it. In any case, when you resave your .scon file, as Roccinio said, remove and reimport the .scon file manually in the c2 projects panel. It can be found under 'Files/Spriter Animations'.

    Thanks for the continued feedback everyone.

  • that feature will be available be available in B7 at the latest, along with animated variables

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lucid

Member since 16 Jan, 2009

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