plugin changelog 11/28/13
<img src="smileys/smiley38.gif" border="0" align="middle">major optimizations
<img src="smileys/smiley38.gif" border="0" align="middle">fixed a bug where setting the looping state before an animation had initialized wouldn't work
<img src="smileys/smiley38.gif" border="0" align="middle">'animationName' expression will now return the queued animation name if the animation was just changed in this tick, but hasn't started playing yet
<img src="smileys/smiley38.gif" border="0" align="middle">fixed a bug where images weren't switching when they should
<img src="smileys/smiley38.gif" border="0" align="middle">added 'timeRatio' expression to retrieve the current time in the animation as a ratio from 0.0 to 1.0
<img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Animation Frame' condition
<img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Time' condition
<img src="smileys/smiley38.gif" border="0" align="middle">added 'Compare Current Animation' (name) condition
<img src="smileys/smiley38.gif" border="0" align="middle">added 'Is Paused' condition
<img src="smileys/smiley38.gif" border="0" align="middle">added 'Is Looping' condition
This is the kind of speed difference I was getting with this version vs Monday's version:
<img src="https://dl.dropboxusercontent.com/u/1013446/forumstuff/optimizations.png" border="0">
(Art by TombMonkey)
To anyone who's mentioned not seeing anything in the new version. I don't believe C2 will recopy both files. I need to verify this, and if so I'll talk to Ashley about it. In any case, when you resave your .scon file, as Roccinio said, remove and reimport the .scon file manually in the c2 projects panel. It can be found under 'Files/Spriter Animations'.
Thanks for the continued feedback everyone.