lucid's Recent Forum Activity

  • Ok. I have an idea why this might be happening, but probably won't get a chance to look at it until Monday.

  • >

    > >

    > > are you also on Windows 8?

    > >

    >

    > Yes Lucid, Windows 8.1 64Bits. Using the new C2 Build (64Bits) and Scml plugin it make my player lag on jump, even if I use my method of every tick to set animation.

    >

    > When I open my project on C2 32Bits everything seen to working normal.

    >

    lucid

    Sorry for my mistake, the issue is with the scml plugin I guess, in the 32Bits version of C2 that I test, it was with the old version of the plugin and no lag happened, after that I updated the plugin and same lag issue on the Y axis.

    The 64Bit version was already with the plugin updated.

    Let me see the capx with the lag issue. So you weren't having an issue on import after all?

  • Glad you got it working. I thought it might be the missing .scon, but it doesn't get an error for me when the scon is missing.

  • istavang Do you get the same error with the capx I linked?

  • do u have a working capx on eg . grey guy , then i can test that ??

    Here's one.

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  • hmm.. doesnt the plugin work under win 8.1 64bit ??

    It's supposed to, yes.

    i was just testing greyGuy player , pasted it in a new project and ran it and got these error msg,

    When you import the greyguy, are the images not appearing for you as well? If not, an incorrectly imported capx may be able to help me find some clues as to what's going wrong in the import process.

  • same here with win 8.1 64bit error msg cannot read property name spriter plugin line 317

    and unexpected token < line 1

    That sounds like a separate issue, If you send me your capx, I can probably figure out the problem.

    are you also on Windows 8?

  • Everything is fine now. I don't know why, but I re-installed under 32bit for C2 which worked. When I tried going back to 64bit it didn't work. I suspect it's something to do with installing Win8.1 and working with old folders.

    I'll ask Ashley if he has any idea why this is happening. Are you saying you can't get it to work under c2 64 at all, even with new projects now?

    EDIT: Another question, did this problem start only in the latest version?

    at 0:46 you show some expiremental features with a head turn.e

    That feature has been turned off (even as an experimental feature) temporarily, but will be reenabled after 1.0 when we're back to working on it again.

  • lucid

    Just an update about the missing animation bug. It is not about Collision box feature, It is about the "Prettify XML" disabled bug.

    1)Create 2 simple animations. (You must create more than 1 animation to see this bug)

    2)Save project as scml with Prettify XML and JSON disabled.

    3)Close and reopen project.

    When open back the scml, the first or default animation will be missing. I hope you guys able to fix this bug.

    This is fixed for the next version. If you have automatic updates set to check for all updates (under edit|settings), I'll add this fix as a beta update over the next few days, since it's pretty critical. The good news is this is a loading bug, not a saving bug, so the information is still intact in the file.

    did you figure out why on import the previous events disappear ?

    They aren't disappearing for me.

    If you'd like to send me a capx to along with the zipped Spriter project (folder with scml file and images), and specify which events are disappearing, I can take a look.

  • lucid

    umm. I'm having troubles importing. Whenever I import. The graphical assets do not import with the SCML file.

    1. Importing into a fresh app. No graphic sprites import.

    2. Importing into an already Spriter app. Importing will remove the graphics.

    I've updated Spriter, C2 and the plugin after this problem occured.

    Are you sure you have the save options enabled in Spriter?

  • jayderyu, you still have to use the scml file as well.

  • hey man, sorry for posting a question in your question, but... lol

    how can I turn on the animation blend in my C2 project? thanks..

    In your actions to Set Animation, there's a property to Play From Start or Play From Current Time. You can set this to Blend, and there is an additional property to set the amount of time the blend takes.

    edit again

    .sorry i happens with old and new.

    it deletes all conditions of the previous scml when importing the new scml file

    I'll take a look at this. It's definitely not supposed to do that.

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lucid

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