thanks quazi
this is just the barebasics here
more of a proof of concept than anything
so not quite as refined as it will be, totally alpha
I'm in the middle of starting from scratch to make it more flexible and reusable
at this point it seems I'm going to need to make a separate animation package (using construct for this too) to save and load files to be used with the system
that will also serve as a test ground to test out physics and such
this new version isn't even walking yet, but it's already reaching a level of complexity where I'm going to need to work it out on paper first. I don't want to finish a whole walker, only to realize that when I want to add more characters on the screen I'm totally lost. I have to make sure that adding limbs to anything doesn't require any extra coding, other than loading the animation and physics properties. exciting times, though.
also, for those who want the ik tool I originally posted about, it's at this link:
http://www.scirra.com/phpBB3/viewtopic.php?f=7&t=3078&st=0&sk=t&sd=a&hilit=ik+solver