lucid's Recent Forum Activity

  • > How do you initialize the value?

    >

    > Also, you don't have to use + and str() to display text; just use &, which concatenates strings; it will automatically convert numbers to text that way. So,

    > "Character's HP is " & Characters(3,0)

    >

    > Okay, I just realized it. The Array is 1-indexed; the 0 is out of bounds, it doesn't exist. Rows and columns begin at 1; you should be setting it to (3,1), not (3,0). Actually, you can skip the second number and it will automatically get the first row.

    >

    Oh wow, that did it. Didn't realize it was 1-indexed. That got it working.

    That needs to be included in the Wiki, I don't know if I can add that in myself.

    just glossed over my elegantly simple reply, didn't you?

    just kidding

    ...you did though

  • well, it was much better than I expected

    last time I heard one built in, it was more of the Commodore Amiga/ Stephen Hawking kinda sound

    I think construct is like having a full time team of programmers who do all the annoying crap for me, and I'm just free to program gameplay mechanics and such, and basic ideas that get fleshed out for me

    if I really did have a team of programmers and recording studio staff that could implement ideas i have, I bet I could make a kickass concatenative speech synthesis engine, with emotions that could be changed and blended mid sentence, and adjustable inflection and breathiness. it's really pretty strange no one has done it yet.

    my nerdy thought for the day

  • oh right

    sorry, I knew about that part

    but if you can't use normal maps, because you're going to be animating a heightmapped character using rotation and bones and ik, or an object that has physics

    I know you can't rotate a normal map anyway, so there isn't a choice

    but I'm wondering if there is any reason why a normal map would be visually superior

    or do I just need a better way of making heightmaps

  • the cap shows what I'm about to say

    click me to download cap

    but

    system - is number (sprite.angle) between (135) and (225)
    system - OR
    sprite - compare angle (less than) (45)
    system - OR
    sprite - compare angle (greater than) (315)[/code:2iro1rpi]
  • thanks

  • arrays no longer start at 0

    start at 1 instead of 0 and it should fix the problem

  • this thing rocks

  • thanks quazi

    this is just the barebasics here

    more of a proof of concept than anything

    so not quite as refined as it will be, totally alpha

    I'm in the middle of starting from scratch to make it more flexible and reusable

    at this point it seems I'm going to need to make a separate animation package (using construct for this too) to save and load files to be used with the system

    that will also serve as a test ground to test out physics and such

    this new version isn't even walking yet, but it's already reaching a level of complexity where I'm going to need to work it out on paper first. I don't want to finish a whole walker, only to realize that when I want to add more characters on the screen I'm totally lost. I have to make sure that adding limbs to anything doesn't require any extra coding, other than loading the animation and physics properties. exciting times, though.

    also, for those who want the ik tool I originally posted about, it's at this link:

    http://www.scirra.com/phpBB3/viewtopic.php?f=7&t=3078&st=0&sk=t&sd=a&hilit=ik+solver

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  • I realize that normal maps can do more in 3d than heightmaps can. but in 2d, should you be able to get pretty much the same exact results with both, assuming you have the skill or software to create either one?

  • wow, it's pretty good sounding as far as speech synth goes

    is it using some text to speech feature built into windows?

    anyway, it sounds good

    if it's not some generic speech synth built into directx or something

    I have many more questions

  • I can't figure out how to or if you can insert anything anything in anywhere other than the first column in report style

  • is there a way to call an event without it taking place

    like if I have an even for drag and drop, is dragging

    and I want to trigger that event without dragging and dropping can I do that?

    I know this can be done with functions, but I'm just curious because there are times when the second usage is an afterthought exception where it would need to be done, or once in setup

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lucid

Member since 16 Jan, 2009

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