lucid's Recent Forum Activity

  • I knew about the new build, which is good,

    but I thought I read somewhere that when the copy paste does work on canvases

    it takes like a second (literally), and pretty much pauses your game?

    I mean, I understand if it's too difficult and low priority to be plausible

    but I am curious if that's true, do canvas copy/paste operations

    slow down your whole game?

  • yes, thank you newt, thats what i meant.

  • it crashes when i try that, but from what understand copying to image manipulator is so slow even when it does work that it isnt useable for realtime effects

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  • if hash table contains value at key "key"

    and it should pick that hash table

  • distort map for canvases

    distorted pasting doesn't have to be supported, distortion can be ignored during drawing to the canvas like rotation is, but just being able to distort what's already on the canvas would be awesome

  • awesome stuff

    just so you know though

    you only need one function object

    and you make all the functions you want

    function call function "x-rot"

    you can even use expressions for function names

  • thomas, that stuff looks awesome

    super atmospheric

  • I think some stuff would be easier with an isometric behavior for movement, or options for the look of the grid, but as it is now, it's not too difficult to get it to work

    it's not like these complex workarounds, know what I mean?

  • oh man

    it's crazy, because I scheduled a few days vacation time near the end of may, specifically to be able to work on my engine. if this comes out just before vacation starts, that would rock

  • height and width need to be equal

    I didn't have to skew the sprites to make the grid work

    I skewed them to make them easier to draw, by being flat squares when I drew them

    but you set height and width of grid to the same thing

    or every other horizontal line of tiles won't be able to be in the right position

    go into my isometric example and change the snapping so width is twice of half, and you'll see what I mean

    but it's true, the snapping works fine, it's just visually the grid doesn't look like you'd expect it to, but one you place a tile or two, you don't need to see the grid

    it's obvious where things are

  • i see what you mean

    still though, the 3d boxes are drawn in perspective

    I mean, there's definitely nothing wrong with making a game like that

    but it's wouldn't really be isometric is all I'm saying

  • post the cap you're talking about my friend

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lucid

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