lucid's Recent Forum Activity

  • why do they have to load dynamically? i dont get it. loading them at runtime isnt what you need for tilemaps, placing them at runtime is what you need.

    but

    if you have the ambition to make a tile dynamic loader thing. why not make a bunch of instances of a sprite with 1000 2x2 pixel sprites, and all behaviors added to it. then it wont take up much vram, and you can load the needed frames at runtime. if you need a different behavior disable all the others and enable the one you need. easier said than done, but no harder than what youre thinking of

  • no, why do you ask?

    my odd sentence formatting

    or me giddy schoolgirl reaction to ps3?

  • HOLY CRAP!!!!

    I know I'm really really late at this

    but oh my god

    project Natal,

    and the ps3 motion controller are both sooooooooooooooo exciting I can't even believe it!!!!!

    I was a more impressed with the ps3 one,

    I mean, my lord!!!!

    it's so perfect!!!

    I'm so glad I own a ps3

    • Arrows to WASD
    • "Key is down" conditions to "Control is down"

    man, if only someone made a plugin that let you set controls at runtime

  • ok, so my heart wrenching guilt in the wake of not providing the promised beta on time and my desolate loneliness here in awesomeworld leads me to provide this radical demo for you fine folks:

    click here to try it!

    the box the text is in is resizable and movable

    aside from the obvious features being displayed, you're also looking at Attach To Object, which is automatically positioning and sizing the textbox to the box object

    there is a feature to limit displayed text to the inside of the box only, which is not enabled in this demo,

    play with it, have fun!

    don't try to resize the window to backwards, it will crash the exe

    <img src="http://files.getdropbox.com/u/1013446/New%20Folder/CustomKeys/New%20folder/Runtime/screenshot.PNG">

    extra info:

    also, although the editbox doesn't show it, there is a newline which is why the text wraps as it does. the text is actually: this is it folks. what do you think so far?

    [/code:2rn78ija]

    not

    this is it folks.what do you think so far?[/code:2rn78ija]
    I wanted to show word wrap working with newline as well
    
    you'll notice word wrap on horizontally centered text can be a little hokey at smaller distances
    which will also mess with the vertical alignment in those same instances
    and somehow I messed up right aligned text at the last minute (bad enough it's not in this exe)
    
    I think left aligned text is working perfectly for all vertical alignments and all widths of wrapping
    [/h2]
  • good one newt.

    iraq'd my brain trying to think of more, but iran of ideas.

    I started it today and finished it today.

    I wasn't being syria's.

  • I'm glad you finally finnished it!

    sorry, couldn't resist

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • i realize there are people who create things that slow down construct exe's, myself included, but for the most part, if your games have cpu induced slowdown, it's inefficient events. think about games that use multicores. crysis and dirt come to mind. if someone's pc can't handle the physics in a construct game, their cpu is probably to old to be multicore. if its something other than physics slowing a computer down in a construct game, optimize the events. it would be cool just to say "supports multicore processors", but i think the time it'd take to learn and implement a multicore event system would be wasted, especially since as i said before, if your cpu supports multicore, it will have no problem with a construct game. i have a fairly old dualcore athlon x2 4200+, and i can fill a large portion of the screen with 64x64 physics objects before i get slowdown. its just not really needed.

  • are the verions on the cvs always the latest versions? and is there an easy way to tell/are they always stable versions? i'm planning to alter the sprite plugin for my own diabolical purposes(a plugin i won't be releasing), and i wanted to make certain it was the latest stable version.

  • turns out word wrap is the hardest thing ever thought of

    anywho, sorry no beta yet

    but we're getting close

    there's a slight issue with vertical alignment on wrapped text to get worked out

    and then it should be downhill(in the good way) from there

    here's what's working though:

    <img src="http://files.getdropbox.com/u/1013446/New%20Folder/CustomKeys/New%20folder/Runtime/Capture6.PNG">

    left right center, top bottom center alignment

    word wrap

    horizontal and vertical scrolling

    and wraparound scrolling

    also get phrase height

    and get phrase width

    set spacing per character, and for all characters

    and though the actions aren't there, setting individual character widths and heights as well

    don't worry, we're getting there

    appreciate your word processor developers

    holy crap

    word wrap was the bane of my existence for a day and half

    especially for centered and right aligned text

    but I conquered it and it has been vanquished

  • thanks ash

    but what I meant was

    let's say that all my values are set either on OnCreate, OnFrame

    or through Actions, and no values set through properties

    I wouldn't need any Edittime serialization at all, right?

  • >

    > it's not like people are born knowing how to use construct

    > nah mean?

    >

    Depends if you raise your child to only know construct

    not true, then it would still be a taught/learned behavior; knowledge acquired after birth,

    I was referring to genetically innate, or instinctual construct knowledge

lucid's avatar

lucid

Member since 16 Jan, 2009

Twitter
lucid has 25 followers

Connect with lucid

Trophy Case

  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

24/44
How to earn trophies