lucid's Recent Forum Activity

  • update, it might take an extra week now, because I'm going to be moving to a new home this week

    and this is a last minute unplanned thing

    thank you for your patience all

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  • I missed the pow

    sorry

  • no

    sorry for the long delay

    i will do my best to have it done by next sunday

    (not tommorow)

    assuming the current bugs and features are final, that should be perfectly possible

    and that will be the final version

  • mad

    he meant if you have the exits open like youre saying, with a straight line sortof tunnel, and you wanted it to cross over another straight line tunnell without making a new type of intersection tunnel

    the post i posted before your post should work in that situation though

  • I don't think you needed the math library for that genesys

  • Python can do a lot that events can't, via additional libraries.

    like what exactly? plugin power stuff?

    or just shortcuts for event type stuff?

  • http://files.getdropbox.com/u/1013446/distancedisappear.cap

    a little awkward I know, but use the arrow keys to move around and get a decent view

    drag the little blue box at the bottom to set the zoom

    the color fade of the boxes is set at startup, so you can use it to tell which sprite is disappearing

    you'll notice that as you zoom in, the sprites in the distance disappear

  • you could put antisolid and antisolidoutline in a group, and then

    -always

    --enable collision

    -on collision with antisolid

    -(inverted) on collision with antisolid outline

    --disable collision

    that way, if its true for at least one antisolid/outline combo, it will be passable

    i think that should work for the intersection scenario as well

  • i think, although this isnt nearly as simple to implement as your original suggestion, i think it would work

    you would have to make two separate objects

    the passthrough or antisolid

    and another object that is an outline of its shape

    then you can say,

    -character is overlapping antisolid

    -is not overlapping antisolidborder

    that should work

  • Why was this build called stable.. WHY

    quote]

    Oh god , transitions don't work.

    this is actually a terrible build

    f you disagree with the alleged stability of the build, then suggest or discuss maturely. The exaggerated angst and righteous outrage aren't productive. Use 98.9 if you don't think this is stable.

    report bugs, and be thankful that a small group of people are here to listen to all our suggestions, and are willing to incorporate your feedback as they continue to refine, develop, and support a powerful free game development tool.

  • it would have to be thru a plugin

    python cant do anything events cant

  • yes, 3d meshes

    with the mesh editor tool that comes with construct nowadays

    also, bumpmapping

    although, be wary of your target system, and whether it can handle such thangs

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lucid

Member since 16 Jan, 2009

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